FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Mr_Gazo:
stupid question, but whether the inventory icon will be 3D?
pistacja:
Just a word on the muzzle flash.
This is what's called in the industry a billboard effect. One quad always facing the camera, but since the camera is always fixed in one position there is no point in that. It's just a "spirit".
I don't see any need for true particle effects (that is with a physical simulation, collisions, affected by wind etc) just some pre-baked images.
Gray:
--- Quote from: Mr_Gazo on February 20, 2011, 11:16:46 am ---stupid question, but whether the inventory icon will be 3D?
--- End quote ---
No.
--- Quote from: pistacja on February 20, 2011, 11:21:29 am ---Just a word on the muzzle flash.
This is what's called in the industry a billboard effect. One quad always facing the camera, but since the camera is always fixed in one position there is no point in that. It's just a "spirit".
I don't see any need for true particle effects (that is with a physical simulation, collisions, affected by wind etc) just some pre-baked images.
--- End quote ---
I was thinking about that. It's really a good solution. There is no need for particle effect, but character flash-lighting is still needed.
pistacja:
--- Quote from: Gray on February 20, 2011, 12:09:25 pm ---No.I was thinking about that. It's really a good solution. There is no need for particle effect, but character flash-lighting is still needed.
--- End quote ---
Can't that be made with actual dynamic lights?
Gray:
--- Quote from: pistacja on February 20, 2011, 12:28:06 pm ---Can't that be made with actual dynamic lights?
--- End quote ---
It should be
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