FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Luther Blissett:
I think the "Panda X Exporter" was used, but I have no idea what the correct settings were. Karpov will know the answer to this.
Lizard:
I see that Karpov made almost all human animations (for what he deserves a applause from the whole FOnline base), but
are there still slots to be filled/animations to be done? For example, the female ones and for different body types?
Jotisz:
The body types have a similar build its possible to give them the same armature with some tweaking the ones that would need more adjustment are the midget, child, ghoul and mutant the later is still in work.
Karpov:
From the source files I work with, the animations can be re-exported with a totally different skeleton without changing it's motion. Still, they would need to be tweaked manually for adjusting the ground position, and in the case of the female an extra work is needed because I need to blend the animation with the female pose, otherwise it would play the animation starting on a male pose.
What I hope for other bodytypes is that they can use the exact same skeleton, at least for strong, normal, and skinny type. That way it would use the same animation files without having to re-export them.
--- Quote from: Sunstroke[RUS] on October 02, 2011, 04:27:29 pm ---I have 3D model in 3D studio max how me it to convert in .х without skeleton loss?
--- End quote ---
I use PandaExporter, it can export bones , and animations as well. But if you need it to be compatible with the animations that are already in the game you will have to use the same bone names. If you use your own animations then any bone name would do fine.
barter1113:
How open base human in wings?
I got message when I try opening " Read failed: no such file or directory". I got Wings 1.4.1
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