FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
LagMaster:
i have a question that will answer the dilema above
does anyone have legitimit softwhere that help them to create this models?
Luther Blissett:
I can't see how this answers the above dilemma exactly, but regardless, in answer to your question - I personally believe you can get from "nothing" to "a model in game" using :
1)
Modelling : Wings3D (free, open source)
Texturing : Gimp (free, open source)
Rigging : Fragmotion (can be used continually in trial mode)
or
2)
Modelling and rigging : Blender (free, open source)
Texturing : Gimp (free, open source).
There are likely other options, of course. You'll also need notepad / gedit / notepad++ etc, as text editor.
Note that the rigging stuff (via #1) still needs a little further research and testing to make sure it's 100% compatible. I think the armour IS working, but the body type rigging needs a bit further work. I'll be putting a tutorial up about this method once I a) get it working properly and b) it's been checked to make sure it's correct.
It will be possible via Blender, but we'll need to prepare some template files first, and do some experimenting with methods and file formats.
Graf:
I think most of us (if not everyone) are working with open-source/shareware/trial software. I'll point which the most popular of them:
- Autodesk 3ds Max, Maya, Softimage - Commercial, but it was made free for non-commercial use not so long ago;
- Blender - completely free modelling and animating software;
- Fragmosoft Fragmotion - free if you're following some simple rules;
- Wings 3D - completely free for any purpose;
- Google SketchUP - free (PRO version is commercial, though);
- Zbrush - commercial, but I've never seen anyone using it here;
- Adobe Photoshop - commercial, but trial can be used;
- GIMP - free;
- Paint.NET - free;
etc...
So as you can see, it's quite hard to find a graphics software, that should to be bought before use. If you want to say, that these works are created in a pirated software - you're wrong. If you want to say that all that work belongs to the software owners - you're wrong again. I think it should be quite clear now.
Update: well, I've pretty much said the same thing as Luther did.
jangling:
seems like you guys are doing 3D for a few critters
Just curious as why critters need 3D models. (such as gecko or brahmin)
Graf:
With the new 3D critters it would be much easier to add a new types of critters, e.g. bigger/smaller/different colored creatures. Plus to this, it just won't look right, if everyone else, except them will be 3D and they will stay 2D. Though don't expect them to appear right after the basic 3D is implemented. Almost every critter has a unique animation set and a model, which requires a bunch of work.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version