Author Topic: Questions and Answers 3D (read the first post before asking a question)  (Read 108327 times)

Offline Luther Blissett

  • Moderator
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #30 on: February 19, 2011, 03:03:00 pm »
The .mtl file is a separate material file, as (I think) the .obj doesn't contain material data. Unless you're using special settings for materials, it can probably be ignored. I don't know if the game engine responds to material files or not, or if everything's just using a default.

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #31 on: February 19, 2011, 08:06:48 pm »
So the whole customization thing is great, but we all know the best reason to convert our 2D sprites into 3D... Sitting Down!

So, will it be possible?  One day, will I walk into NCR to see three guys sitting around an old table in the bazaar, or will they always be standing there, just watching me?

I would love to be able to sit in a chair around the bar at a base.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #32 on: February 19, 2011, 08:48:03 pm »
Possible, with new scenery stuff. But doing this in NCR is like sitting down in Baghdad and waiting for a suicide bomber.

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #33 on: February 19, 2011, 09:43:55 pm »
Possible, with new scenery stuff. But doing this in NCR is like sitting down in Baghdad and waiting for a suicide bomber.

Haha, well sure.  That leads me to another question.  Will 3D ever lead to dynamic bases?  I know people have been wanting to "upgrade" storage and things at bases.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #34 on: February 19, 2011, 10:59:04 pm »
No, 3d has nothing to do with "dynamit bases."

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #35 on: February 20, 2011, 11:16:46 am »
stupid question, but whether the inventory icon will be 3D?
Help us to keep Jagged Alliance as a turn-based game!
Please sign the petition! http://www.petitiononline.com/ja2r/petition.html

Offline pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #36 on: February 20, 2011, 11:21:29 am »
Just a word on the muzzle flash.

This is what's called in the industry a billboard effect. One quad always facing the camera, but since the camera is always fixed in one position there is no point in that. It's just a "spirit".  
I don't see any need for true particle effects (that is with a physical simulation, collisions, affected by wind etc) just some pre-baked images.  

Offline Gray

  • Moderator
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #37 on: February 20, 2011, 12:09:25 pm »
stupid question, but whether the inventory icon will be 3D?
No.
Just a word on the muzzle flash.

This is what's called in the industry a billboard effect. One quad always facing the camera, but since the camera is always fixed in one position there is no point in that. It's just a "spirit".  
I don't see any need for true particle effects (that is with a physical simulation, collisions, affected by wind etc) just some pre-baked images.  
I was thinking about that. It's really a good solution. There is no need for particle effect, but character flash-lighting is still needed.
« Last Edit: February 20, 2011, 12:12:07 pm by Gray »

Offline pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #38 on: February 20, 2011, 12:28:06 pm »
No.I was thinking about that. It's really a good solution. There is no need for particle effect, but character flash-lighting is still needed.

Can't that be made with actual dynamic lights?

Offline Gray

  • Moderator
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #39 on: February 20, 2011, 01:38:46 pm »
Can't that be made with actual dynamic lights?
It should be

Offline LagMaster

  • No. 1 Topic Starter
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #40 on: February 20, 2011, 07:45:38 pm »
how can we make an UV map in 3Ds Max 2009 and 2010?

Offline Gray

  • Moderator
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #41 on: February 20, 2011, 08:06:03 pm »
how can we make an UV map in 3Ds Max 2009 and 2010?
By "Unwrap UVW" modifier.

Offline LagMaster

  • No. 1 Topic Starter
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #42 on: February 20, 2011, 08:10:38 pm »
tnx, and in Wings 3D?

Offline Luther Blissett

  • Moderator
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #43 on: February 20, 2011, 08:33:51 pm »
Select object, Right click > .UV Mapping

Offline LagMaster

  • No. 1 Topic Starter
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #44 on: February 20, 2011, 08:37:31 pm »
tnx