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Questions and Answers 3D (read the first post before asking a question)

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Haraldx:

--- Quote from: Cryptopsy on July 05, 2011, 10:54:51 pm ---How many armors and all do we have made so far?

Is there a thread with a count or list on how many are done as of yet?

--- End quote ---
Check Graf's 3D armor tracker.

Bartosz:

--- Quote from: Luther Blissett on July 02, 2011, 04:22:10 pm ---Is there any way to "refresh" textures in the SDK, without having to quit and restart? Would help a lot with the "check texture in game, adjust texture, save texture, check texture in game" sort of thing.

--- End quote ---

I must admit I've never tried it, but you could try some 3d debug/perf monitor applications that allow you to look into your video device content during application runtime, and manipulate the resources loaded there:


* Pix - it's in DirectX SDK, maybe it's hosted somewhere as standalone app
* PerfHUD from NVIDIA (not sure if it requires some changes in client' exacutable, though)

barter1113:
Can someone explain to me what's going on with the second model of the APA? For me, the old model was perfect. I hope no one plans to throw out the first model of the APA. Perhaps this new model will be used as the APA MK2? Please clarify because I have no idea what is going on :(

Graf:
If we will have a better texture for the new model, then most likely both models will be used (Gray's version for mk1 and the Darin's one for mk2). I personally like the old model better, but it's always good to have some diversity. Also, please note, that no power armor model will be widely available to public, so you most likely will see it on the Enclave encounters and in Navarro only.

barter1113:
but as will now be able to use two types of models of APA using sdk? The new model is not bad, but I agree with you - first it looks very beautiful. Thank you for your reply. I have another question, as we are working on other models 3d? Is someone doing something or nothing happens? Recently, I have not seen any updates on the wikia.

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