i see point in hardcore file that used to stash all textures.
or *game guard*, that check files.
and maybe *.dll inside client that can work just by use some info from file with textures/(+3d model size?) or etc.
simple password at NOD32 (official nod32) ruin all my pc work once. but i think this guys use hardcore skills to make programm safety... but it can crash in windows anyway by stupid bug, and i bet people that develop game can be more *hardcore* then people that work for NOD... so i think u all can make simple solution that can work good.
windows can be hacked by kids with 115+ iq, or even 80+. just think about hacks to this file - way to get answer
maybe some people that work for nod playing fonline, but this is my ideafix or truth sorry for alot of text
So let's say I'd make a custom 2048x2048 texture for a model I like (or a model with 10k polygons). It's far too big for some people with a bad gpu, but my machine can handle that, it has 0.0% chances of getting into the official release. If files are checked I could not use my custom texture. You can have a custom interface so why not a custom model/texture? The advantage of having a red-coloured ba guy is (at least for me) insignificant. Besides, if anyone can colour the textures as they please, nobody has a real advantage.
it can chek size or codes inside file... but i think programm can check image. and its very easy to make image with same size and color quantiny (256 or etc). and problem is - edit file and make it really look-like-same is not a big problem too.
maybe - jpg file use *text*, that used by soft. so image with 256 colors - 256x256 square for example and each square have own *text* so this is simple solution
or it looks too simple
Use "modify" button next time/Graf.