FOnline Development > 3D Development

Questions and Answers 3D (read the first post before asking a question)

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Johnnybravo:

--- Quote from: Gray on June 03, 2011, 04:19:12 pm ---
Screens made in photoshop (I haven't neither 3D client nor time to make real ones), but it will lookls the same.

--- End quote ---
You've just posted guns I said were ok :> (missing specular, which is more obvious when object is moving or rotating). And note how far from original PA 'textures' are. Try sledgehammer thing.

--- Quote ---I'd prefer the old wonky running animation as well. New one looks too smooth.
--- End quote ---
Reminds me how I had a pause, and was wondering why the game is so choppy, somewhat later I realised it's not fault of my config...
Smooth anims are indeed welcome :<

--- Quote ---3. Yea, this "jerky 10-frames/sec" IS FALLOUTISH
--- End quote ---
So Fallout intro is not "FALLOUTISH", okay...

Lexx:
As far as I know, this stuff is client side. So if someone wants to have 5 frames a minute, it should be possible as well.

Karpov:
Yes Lexx, you can set it for animations, but sadly it does not affect the model transation in space; that is engine related. However, it only takes some time to get used to the high fps.

zamp:
I'm curious how are the armors set up in the client?
Do all armors have the body included in the model? If so; why?
All you really need to do is make sure armors have the same skeleton and they're weight painted properly.
This way you could just model the armors, weight paint them and that's it. No need to animate the armors themselves since they use the same skeleton = same animation.

Edit: Mod please move this post to the Q&A thread :)
Edit2: Or delete. I downloaded one of the armor models and yup they're separate alright :)

spears:
Had a go at the caws but it came out a bit crap, the uv is really distorted which makes texturing it kinda hard. Il try again later.

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