FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Gray:
--- Quote from: Haraldx on May 26, 2011, 01:03:10 pm ---Those models have missing animations and missing armor models (for example the metal armor and Advanced Power Armor).
--- End quote ---
Actually, only robe and leather armor are missing for them. I've made all other armors before Karpov appears with his awesome but incompatible animations. I has to adapt that models.
Haraldx:
--- Quote from: Gray on May 26, 2011, 02:05:35 pm ---Actually, only robe and leather armor are missing for them. I've made all other armors before Karpov appears with his awesome but incompatible animations. I has to adapt that models.
--- End quote ---
Damn, missed out that one >.<
Karpov:
The main reason behind the model's incompatibility is the scale: VB models -and skeleton- are smaller, something like 100 times smaller. So using animation for small bones into the big model makes every limb to shrink to the size on the animation, which comes out in the game as an amorphous piece of crumpled paper kind of thing.
I made the FOhuman.fo3d for 1 reason. I did not want to overwrite the VB model, so I could use both at once. So I created that alternative file in which I specify the parameters for my model.
The file that addresses the FOhuman.fo3d is the specific body type, that is, VBMaleStrong.fo3d and VBFemaleNormal.fo3d. The rest of the bodytypes is using the default VBHuman.fo3d.
Hope that helps. And I'm surprised I still remember this ;D
Bones:
Is there any way I can get a model in .obj? I want to create one of the armors for the game (and having a currently used .obj would be very helpful), but in the link from this thread I could only get the .X file, and I can't import them in my 3D package.
Even more, I don't know why but I can't use the old DXViewer that I used to use years ago, it can't read any file now :S
Graf:
--- Quote from: Bones on May 28, 2011, 07:35:40 pm ---Is there any way I can get a model in .obj?
--- End quote ---
Here they are: Male and Female . Please note, that if you'll make an armor, later you'll need to reshape it to both genders.
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