FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Graf:
--- Quote from: Who on May 22, 2011, 03:32:22 am ---A) Their characters will be able to cuztimise and pass to 3d?
B) Will stay in 2d in a way to show old players?
--- End quote ---
After wipe and 3D implementing, the whole player-base will be erased, so no one will be able to play by 2D character anymore.
--- Quote from: Who on May 22, 2011, 03:32:22 am ---C) There will be a wipe?
--- End quote ---
The wipe is necessary to apply that kind of changes, so yes, there will be a wipe before we'll be able to play by 3D characters.
--- Quote from: Who on May 22, 2011, 03:32:22 am ---Also i would like to know, cause neither the developers video and the van buren show "gore" deaths, i wanna know if there will be Blood mess death style in 3d
--- End quote ---
Gore death animations are planned, because our aim is to recreate Fallout in 3D as close as possible to the 2D originals. We even have some test animations. Here you can take a look at them.
P.S. Please next time use this topic if you have any questions about 3D development, instead of creating a separate one.
LagMaster:
--- Quote from: Graf on May 22, 2011, 07:21:05 am ---P.S. Please next time use this topic if you have any questions about 3D development, instead of creating a separate one.
--- End quote ---
yes, also have fun in 2D
Jimmy BoyX:
When will you do blood efects and special deaths?
LagMaster:
there is a problem, our only animator is gone missing, so we need new animators to work the animations out
Grommok:
I had a few questions about 3D in Fonline: 2238:
1: When it should be implemented?
2: What programs are used to make the models, ect? (i personally dont have any experience, but might have some friends with)
3: To make things simplier, you coulndt just rip off half of the models from Fallout 3 Tech Demo? (for fallout 3 i mean Van Buren, not bethesda crap)
i think it's everything for now.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version