FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Surf:
--- Quote from: Graf on May 12, 2011, 07:24:59 pm ---I honestly hope, that no one will find a single minute for it. These models look great as they are now.
--- End quote ---
This is true. But for me a consistent graphical style is more important then some pretty models not fitting into the enviroment. I like the pixelated look.
Gray:
--- Quote from: Surf on May 12, 2011, 08:02:02 pm ---I like the pixelated look.
--- End quote ---
Just switch off anti-aliasing.
Surf:
I've never enabled it.
Lexx:
Well, original Fallout critters only have pixelated outlines. Their "inside" is smooth (as smooth as it was possible in 1997).
zamp:
--- Quote from: Graf on May 12, 2011, 06:41:52 pm ---Both are possible, but not simultaneously. Shaders could be used to make 3D character look pixelated, so it would fit the game better in general, but in that case it would look awful at a close distance (just like it is right now without of 3D).
--- End quote ---
Youre going at this all wrong. Just disable texture filtering/mipmap and voilá you've got "pixelated" shit all over.. If the 3d part is done with opengl its easy to not enable texture filtering code wise
If the game is done with directx, then well.. You can always get some directx tweak software and disable texture filtering
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