FOnline Development > 3D Development

Questions and Answers 3D (read the first post before asking a question)

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Karpov:
Sure, skin tones have to be the same for both male and female characters.

Luther, there are 2 sleeve types, short and full.

Check this list I had to make for myself, because it was difficult to remember all the numbers.

0 Short Sleeve
1 Shirt Body
2 Long Sleeve
3 Knee
4 Shoe
5 Hands
6 Briefs
7 Hi-Boot (goes from below the knee to the shoes)
8 Short Pants
9 Head
10 Hi waist (female only, allows you to use high waist pants, like the original sprites)

Those are the subsets. For example if I need a long sleeve shirt, I activate number 0 1 and 2. If I want short pants, 6 and 8. Also I can use number 5 for gloves. The "high boot" subset can have either texture from shoes, to make it look like boots, or texture from pants.

Luther Blissett:
Excellent. I'll have a look at these. Should set me up nicely for next few models :)

SmartCheetah:
I can work on female skintones+tattoos later this month when I'll have more spare time. The second thing I need, except free time, is pretty much done basic skin for females.
Cheers.

pistacja:

--- Quote from: SmartCheetah on April 05, 2011, 12:23:31 pm ---I can work on female skintones+tattoos later this month when I'll have more spare time. The second thing I need, except free time, is pretty much done basic skin for females.
Cheers.

--- End quote ---
Here you go, the original and my abandoned WIP rendered into the default UV layout.
http://www.sendspace.com/file/82uiut

GEN_Kessler:
Is all the game gonna go 3d or just part of it?

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