Ok, Gray, I just though it was like the metal armor. Then I will rig those plates to the upper arm. And well, I see that triangle, it was a problem in the mesh, maybe when exporting, I fixed it in some parts, but I missed that one. You made the pouches green, I made them brown, sorry for that, but they popped out too much, and you can barely see them in the sprite. Let's make a deal, I put a tone between Green and Brown so that we are all happy.
I am sure most of us can run games with higher polycount models. I used the New Vegas APA directly into the game with no problem, and that one had 11,000 tris. But still, I think we should make them as low as possible, not strictly limited, but as much as we can.
Power Armor...
There's been a lot of talk about this. If you ask me I like them when they look as a person in a suit. I already said this, but the only way I have to make them like in the sprites is changing the bone structure, it would not just need a Power Armor but a "Power Skeleton" too. That would be an extra work. It would be something like this:
yes it looks cool, but not that wont be "Soon", more like "Later".
I have to change the texture, RavenWolf, I could raise the pectorals, maybe add some gloves too. But the waist thing... the guy wears an armor, it is thick. The one in the sprite is just painted over the model. Gray made that armor looking at the inventory sprite, but I doubt that they used it to render the original sprites.
PS: I was just writing when Gray posted, that's what I mean.