FOnline Development > 3D Development
Armors and clothing
Horatio:
This dark?
Surf:
You shouldn't worry too much about the hue or brightness about them yet, things that look "right" in the render preview here may look totally off ingame then - you will need to tweak the .psd files as you test the models ingame on the fly either way. ;)
Horatio:
That's why i keep' em good 'dem PSDs, Surf... ;)
Also, GMs, i missed the skin giveaway event because of sleep due work next day. Is there a way to get this skin in game? *politelyask*
download
(it still needs some work)
Luther Blissett:
Much agreement with what Surf said above. Most of the graphics will need tweaking several times as adjustments are made to the lighting and stuff.
The skin giveaways are for the 2D graphics that are already in game. The 3D stuff only exists on various test repos at the moment, though if you're feeling adventurous there should be enough info in the tutorials if you want to set up a 3D test repo yourself. The difference between colour in game and colour in Photoshop is also quite severe at times, so it can be very useful to check this in game, then tweak slightly and re-export, check again etc.
Horatio:
Luther, i tried to setup the test server, but failed. Will try again later, when i'm done with few more models/skins.
Yet, shouldn't all these models be rigged/animated before they can be tested?
All i do is also stored in PSD, except that "special" working layers, which i'll reserve for later.
tribeswoman
updated tribesman
The woman hasn't much details, they could be added later. I will now drink some beer and watch some football.
Thanks for Graf and the repository, it's a real treasure chest!
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