FOnline Development > 3D Development
Armors and clothing
Ganado:
--- Quote from: Luther Blissett on September 20, 2011, 05:41:39 am ---
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You can see how the 3D model has a longer face and a more prominent chin than the tribals, and I guess the tribals are supposed to look more primitive in that sense. But it looks really good! Maybe slightly more texture on the tribal's muscles.
Eternauta:
--- Quote from: Dishonest Abe on September 20, 2011, 10:44:53 pm ---tribals are supposed to look more primitive in that sense.
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What? tribals are humans as well, Abe! :P
Lexx:
The long face could also be due to the hair. The tribals have a more mohawk-like hair, while the 3D model has flat, short normal hair with probably a high forehead(?).
Luther Blissett:
--- Quote from: Lexx on September 20, 2011, 02:20:40 pm ---He means texture layers. Putting a texture over a texture, etc. Can be used for stuff like tattoos, scars, etc [...]
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That could actually be very useful in a couple of places - particularly if the 2nd layer could contain transparency to show the layer underneath. I'm thinking particularly of shirts with v-necks and such things - where currently we'd have a problem with the skin colour being different on the v-neck section than the head, arms and hands - for the tribal, this would also mean the tribal's "leather thing" could be done on a texture layer rather than modelled.
Additionally, though it's perhaps of lower importance, it'd be a very simple method of adding quick customisation - and though non-essential, perhaps even stuff like faction logos or blood / damage at some point in the future etc - if that's what people wanted.
Anyway, I'm not certain whether this is possible or not to be honest. I haven't found a way of doing so myself yet.
--- Quote from: Sunstroke[RUS] on September 20, 2011, 08:20:59 pm ---Lady in black dress
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Very good! Is the model available somewhere? [edit] I have the model now. I will try to rig this and test it soon.
Regarding the tribal test model, I think the hair is definitely a factor, yes. Also the shading underneath the head is quite noticeable now it's been pointed out - the whole chin / neck area should perhaps be darker. Anyway, there's definitely quite a lot of further tweaking to be done with these, but I think it's good to show we're "getting nearer" - especially when you compare these two :
First image is from August, second from September. To me, that's quite a nice sign of progress.
Lexx:
I was happy with the first version already. Didn't expected that it can be improved even more. Good to see I was wrong. :p
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