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Armors and clothing

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Surf:
Wow, that really looks good already. It took quite a moment to see the actual 3d model of the leather girl in the bar. Nice! Can't wait for that dither/pixelisation filter.  ;D

Lexx:
That's a really big step, imo. Needed a few seconds too until I've noticed the 3D models-- mainly due to them being not as pixelated as the original graphics. Especially the female in leather jacket looks very fitting already.

Luther Blissett:
A few seconds is good. We'll try and double that next month :P

As said, if we can get a filter to do the noise / pixel / palette stuff, I think we're on the way to making something that is close enough to not upset anyone's eyes. It may never be perfect, but I genuinely think we can get near enough to let the 3D models walk around next to the sprites and look close enough to maintain the "in universe graphic style".

What is really nice is knowing that once a couple of hair models have been implemented, we could switch that female leather armour character between the green mohawk, red ponytail or the bob hairstyle in a second. With an extra texture or two, that could just as easily be a green ponytail or red mohawk - or beyond that, we could switch the underclothes for an "Ian style" blue jeans and white shirt underneath "just like that".

I have, of course picked two of the more straightforward ones in this example - and they're only on "two seconds good enough" for now, but between everyone here, I'm sure we can get "four seconds good enough" and eventually "eight seconds good enough" :)

Getting things such as the metal armour to the same state will be quite a task, but I'm also certain it is possible.

LagMaster:
may i suggest to add in the texture the six-pack of the tribal

Luther Blissett:
Yeah - there's quite a few bits of fine detail like that which would need doing at some point. Same for muscles on neck, shoulder and chest. Not sure whether such things are better done with normal / specular maps (letting the engine shadow / highlight deal with it) or whether they should be painted onto the texture.

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