FOnline Development > 3D Development
Armors and clothing
jonny rust:
--- Quote from: Cold_Fusion on September 13, 2011, 11:00:55 am ---I got no idea why are you all into that V on female Leather Armor, when its clearly \_/
--- End quote ---
thank god your here...
One more question for you Luther;
do I need to separate pants from shirt or can they be part of the same mesh just as 3 pants subsets can be part of the same mesh?
Luther Blissett:
If you mean in the texturing, put all the clothing parts you need on the same texture - the leather jacket one in the example doesn't actually wear a shirt - but if it did, it would have been on the same texture, and the subsets would just say to include it. Note that you could actually direct a clothing layer to point at many files through the _FOHuman.fo3d file - so you could say to use the legs from one texture and the shirt from another.
If you mean in mesh as in 3D model, shirt and trousers could be in the same .obj file, but it's a bit easier to rig if they're separate objects within that file. If the legs or shirt are going to be identical to the base model, then just do them via a texture.
[edit]
--- Quote from: Lexx on September 13, 2011, 10:36:12 am ---Randomly thrown in: I see lots of valuable information in here. It would be good if someone could write that down in the wiki, so it can be found and re-linked to faster. It would be bad to let it go under in forum threads.
--- End quote ---
Good point. Much easier to write something up once and properly and link to it, than to rewrite it all next time someone asks same things. Are there any volunteers with wiki access willing to do this, or should I look at getting access and doing it myself at some point?
jonny rust:
--- Quote from: Luther Blissett on September 13, 2011, 07:46:50 pm ---Good point. Much easier to write something up once and properly and link to it, than to rewrite it all next time someone asks same things. Are there any volunteers with wiki access willing to do this, or should I look at getting access and doing it myself at some point?
--- End quote ---
I guess I'll guinea pig the FAQ's ;)
Graf:
--- Quote from: Luther Blissett on September 13, 2011, 07:46:50 pm ---Are there any volunteers with wiki access willing to do this, or should I look at getting access and doing it myself at some point?
--- End quote ---
I can do that, but without of deep understanding how all that stuff actually works, I may write something that is quite far from the reality. The best option is to give you an access to the wiki and/or to the 3d sub-forum moderation. Though, it's all are up to developers, as usually.
Lexx:
Create an account on the wiki and we can give the needed editing rights.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version