FOnline Development > 3D Development
Armors and clothing
Karpov:
Right, the character base skeleton does not have those extra bones. They appear only in the coat model, and they go attached to the pelvis, that way, both "coat bones" move with the character, but they remain stiff. That's where you animate the coat tail, inside the coat model file. The character model does not care at all, just plays its own animations, and the coat plays the other animation. And yes, it would work for any coat, you just point the animations parameters to the ncrcoat ,the one with all needed anims.
Luther Blissett:
Yes - exactly - I think I explained it badly :P
Graf:
Okay, here's the new stuff - Leutenaunt armor (aka mutant metal armor), made by this guy from russian community.
LagMaster:
cool stuff
Luther Blissett:
Very nice.
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