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Armors and clothing

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Graf:

--- Quote from: Surf on June 21, 2011, 01:44:55 pm ---The tribal patterns are way too dark on this one. Make 'em a bit smaller or raise the textures opacity.

--- End quote ---

None of these would make the texture look better. If I will make a texture of the tribal patterns smaller, it would make a whole big mess of the model at a distance. Opacity would make the same thing - a texture of the patterns would look almost the same as the general color of the steel. So... this is the best I can do from it so far.

Surf:
I was under the impression that you edit your textures in photoshop with different layers - used a wrong term there. I meant that the black stuff on the grey layer should have a higher opacity, so it doesn't stand out too much.

So replace "texture" in my post with "layer". :)

Luther Blissett:
Little update from the old "things to do list" :


--- Quote from: Luther Blissett on April 02, 2011, 05:01:32 pm ---[...]
1) Provisional version of Hooded, damaged coat
2) Provisional version of Gangster Suits
3) Any corrections / suggestions to the above
4) Female versions of these (and duster)


5) Lots of things that need doing from the armour and weapons trackers (i.e. texturing of armours and UV mapping of weapons). (other people have done this)

Then after all those are done,
6) If still available (i.e. nobody else has started working on them), the desert robes here and here.
7) Other things from the suggestions page[...]

--- End quote ---

Obviously there's new things to add :

1) If it wants doing, adjusting the UV maps on the new body models (fat, thin, dwarf etc)
2 or 3) Making fat / thin / dwarf etc for all the armours I have done
2 or 3b) Possibly adjusting / remaking the NCR longcoat guy, as I think I could do this better now (had a bit more practice)
3 or 2) The desert robes, as mentioned above, in all male/female/fat/thin/dwarf etc
4 or 5) Seeing if I can improve my textures, so they match the Fallout colour / style a bit better (ideally as close as possible to original styled sprites, until the "pixellation filter" exists.
5 or 4) Any other work that needs doing from the trackers
6) Anything else from the suggestions page

Surf:
Once again:



for you making this beautiful coat. :) It looks exactly like I imagined when I suggested it.
As for making the textures into the FO color palette, that's rather easy. All you need is the palette file (uploaded it here http://www.zshare.net/download/91739126cfb2c9b1/ ) and you export the image files into 8bit files with this palette in photoshop.

Luther Blissett:
You're welcome  :)

Palette will be very useful, thank you. I think there would still need to be a "stage 1" colour adjust first to get the tone, saturation and contrast correct - i.e if we want the blue jeans of the NCR guy to be exactly the same shade of blue as the trousers of either "Ian" or "Black man with red shirt", then they would need a little bit of adjusting first. Palette makes a brilliant "stage 2" to finish it off nicely.

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