FOnline Development > 3D Development

Armors and clothing

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Graf:
Well, we have to ask Karpov about it, if he will go back to the 3D development.

Luther Blissett:
These aren't much different to before, but I corrected some little errors and bits I wasn't happy with. The rags may be a bit too dark (my monitor died, so I'm using a spare which I can't calibrate properly), but I can fix that at a later date.


Poly : Hat 60, Coat 576, Total 636
wings, obj, 3ds and png 1024 textures
Gangster suit

Poly : Hood 164, Coat 730, Total 894
wings, obj, 3ds and png 1024 textures
Ragged Hooded Coat

Textures will definitely need a further adjustment in future, to make them look right "in game" (in terms of overall brightness, contrast, colours used etc), but for now, if these can be worked with, I'll call them "done" for the time being.

For those that fancy doing some recolourings, the source .psd from the gangster suit is here. Note that the layers are all pretty poorly labelled, and it's all a bit of a mess, but I'm sure you can work it out.

LagMaster:
awesome job man, keep up the good work

Luther Blissett:
Just a small "I've not disappeared" update to say I'm working on the female version of the above ones at the moment. Female Gangster suit is modelled, and almost retextured. The female hooded coat isn't started yet. May have them done during this week, depending on "real" work. If not, then soon after.



Graf:
Good to hear, Luther. I guess almost everyone here is waiting for your models to be done, becuase it's quite a big contribution in the general work, which is moving us to the final point.

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