FOnline Development > 3D Development
Armors and clothing
LagMaster:
--- Quote from: Lizard on April 18, 2011, 11:02:55 am ---Will be usable or will be used?
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will be useble means that we can chose what skin we will have with no armor
Lizard:
--- Quote from: LagMaster on April 18, 2011, 11:12:15 am ---will be useble means that we can chose what skin we will have with no armor
--- End quote ---
I mean clothing skins. I suppose, hair, complexion, skin colour and possible undeclothes will be adjustable from the start.
Will be usable means if the clothes skin is applicable technically, like by begging from a GM, or stored in SDK game files, but is possible unobtainable by conventional means.
Will be used means if the clothes skin can be obtained by player by conventional means in 2238, like craftable armor.
Lexx:
GMs will not give any skins anymore (in fact, they shouldn't already now...).
How we will give clothes to players isn't determined yet and I don't see a reason to think about it already, as it's still a long way to go until the stuff is in the game.
SIGISMUND:
--- Quote from: Lexx on April 18, 2011, 12:20:45 pm ---GMs will not give any skins anymore (in fact, they shouldn't already now...).
How we will give clothes to players isn't determined yet and I don't see a reason to think about it already, as it's still a long way to go until the stuff is in the game.
--- End quote ---
I got an idea. Make clothes shop like the barber for example.You go pay to get new haircut its the same principle the only thing is that you get clothes or just make some simple trader that spawns clothes,hats and so on.But ofcourse that will require inventory images.
Graf:
--- Quote from: SIGISMUND on April 18, 2011, 02:20:07 pm ---Make clothes shop like the barber for example.
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Why? Every type of clothes and armors (except the rare ones, like PA and APA) could be bought from the normal trader. It's just an unnecessary work, while dev's have a lot of more important things to do.
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