FOnline Development > 3D Development
Armors and clothing
Karpov:
--- Quote from: Lexx on February 16, 2011, 08:09:02 pm ---We can finally make the ugly mobsters in reno look like normal persons.
--- End quote ---
Haha, and specially walk like a normal person. The animation is really poor. Anyway, even if is not a bad idea, I won't add the suit , at least not now. I will try to add some pictures of the finished armors.
Gray:
--- Quote from: TommyTheGun on February 16, 2011, 04:12:04 pm ---+1 With PA/APA since it's a personal tank, but i think that female robe model should be made since you would expect to see the difference between a guy in robe and a chick in robe. Hmm?
--- End quote ---
There are some differences. The major one is... a head when helm is off. Head is a part or model, so it's a minimum needs to be done. I'll try to do something with proportions as well. It's tricky, but possible.
Lexx:
Btw. I think the combat armor still needs it's backpack. Should be done as extra model and later attached to the armor.
Karpov:
I thought about that too, there is even a layer for backpacks implemented already.
Lexx:
Yes, I have some old screens somewhere where we use the very first 3d models, with backbacks and stuff.
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