FOnline Development > 3D Development
Armors and clothing
Karpov:
Do you mean that untextured part below the big shoulder plate? That does not seem to be visible in the game, maybe because the lower plates are rigged 50% to the upper arm, and 50% to the shoulder, so when you turn the arm 90°, the plates turn 45°.
Check the picture in the first post.
PS: I just noticed that the guy in metal armor uses a different texture. I have to change that.
Gray:
--- Quote from: Karpov on February 19, 2011, 11:59:19 pm ---Do you mean that untextured part below the big shoulder plate? That does not seem to be visible in the game, maybe because the lower plates are rigged 50% to the upper arm, and 50% to the shoulder, so when you turn the arm 90°, the plates turn 45°.
Check the picture in the first post.
--- End quote ---
Awesome. I always believed in you ;)
Can you do the same with MA and PA lower shoulders, please? The design was in it.
Karpov:
--- Quote from: Gray on February 20, 2011, 01:00:37 am ---Awesome. I always believed in you ;)
Can you do the same with MA and PA lower shoulders, please? The design was in it.
--- End quote ---
Ok, I will.
LagMaster:
how about we use the V shape for the MK2 and the U shape for the Mk 1, or vice versa
also the texture change too
Solar:
Just do whichever looks best, who cares if its slightly different to the originals? :-\
So long as they can mix well with the originals, thats whats important to maintain the same tone of the game.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version