Author Topic: Armors and clothing  (Read 238167 times)

Offline Ztormi

  • A questionable sexual device
Re: Armors and clothing
« Reply #15 on: February 16, 2011, 05:27:40 pm »
She has open back now. Straps are simple plane meshes and the shirt is modeled too so skintones should work.
Made small heels on the boots and they are more feminine too. One problem though, the heels are now below the origin, as I can't edit the female mesh itself so it might be that you can never see them anyways?


Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #16 on: February 16, 2011, 05:29:49 pm »
Cool. That should all be straightforward. Do I need to make boots, or texture the feet as boots or anything?

Offline Ztormi

  • A questionable sexual device
Re: Armors and clothing
« Reply #17 on: February 16, 2011, 05:32:04 pm »
You can texture or model the boots. We have modeled them for every armor I guess?

Nice jacket. Love it  :)

Offline Lexx

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Re: Armors and clothing
« Reply #18 on: February 16, 2011, 05:46:53 pm »
The part on the back should look more like this:



It's more a V than ||

Offline Haraldx

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Re: Armors and clothing
« Reply #19 on: February 16, 2011, 05:55:20 pm »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Ztormi

  • A questionable sexual device
Re: Armors and clothing
« Reply #20 on: February 16, 2011, 05:57:05 pm »

Offline Haraldx

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Re: Armors and clothing
« Reply #21 on: February 16, 2011, 06:03:02 pm »
Yes, very good!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: Armors and clothing
« Reply #22 on: February 16, 2011, 06:04:49 pm »


It's more a V than ||

Gettin kinda picky, aren't we?

Re: Armors and clothing
« Reply #23 on: February 16, 2011, 06:06:44 pm »
Yes, the power armor is the only armor that works fine using the same model. The difference between the girl in PA and the man in PA is that the girl has a different Idle pose. Which looks strange, but maybe because I am not used to it.

What about the environmental armor?  That probably could use the same model.

Offline Karpov

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Re: Armors and clothing
« Reply #24 on: February 16, 2011, 06:20:42 pm »
What about the environmental armor?  That probably could use the same model.

Almost. I tested it, everything looks good but the chest part is too wide, and it overlaps with the arms, not a big deal though.

Offline Karpov

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Re: Armors and clothing
« Reply #25 on: February 16, 2011, 06:27:32 pm »
I guess it is better to have the boots modelled, it gives a more robust look. I can hide the feet in the character, so in theory you would not be adding much polygons.

Offline Haraldx

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Re: Armors and clothing
« Reply #26 on: February 16, 2011, 06:27:46 pm »
Uhm... just 1 note - you forgot the suit Mobsters wear...
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Haraldx

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Re: Armors and clothing
« Reply #27 on: February 16, 2011, 06:28:59 pm »
Very good! Damn, I wanted to make CLJ myself, but didn't have Karpovs model so... yeah, failed.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Izual

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Re: Armors and clothing
« Reply #28 on: February 16, 2011, 06:32:23 pm »
Mobsters need a different model/skeleton, don't they? Like boxers.
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Offline Haraldx

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Re: Armors and clothing
« Reply #29 on: February 16, 2011, 06:33:45 pm »
They just are more muscled and taller, nothing more. That can be done with some easy stuff.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.