FOnline Development > 3D Development
Armors and clothing
Luther Blissett:
--- Quote from: Graf on February 19, 2011, 04:35:59 pm ---click me ;)
--- End quote ---
I'd seen ones with a flat bottom or with two tails split in middle - but never one with one pointy bit before. Looking at those pictures, there are a couple like this though. Maybe I just never met the right people :-)
--- Quote from: Jimmy BoyX on February 19, 2011, 04:52:30 pm ---bikkebakke, could you try make gangsta suit?
--- End quote ---
I'm working on a few "generic jackets" of various lengths, which should be retexturable or easily adaptable into a variety of different types - including the ganster suits, long jackets and other generic civilian coats. Would it be useful for me to still carry on doing the "gangster" variation (so we have a couple of suit types available), or should I cancel that one and let Bikkebakke's model handle it (as his is nearly there already)?
bikkebakke:
Do your model :P I want to see it at least.
Gray:
Female MA is finished. I've textured only armor area to avoid any intersections with different clothes textures. If a full texturing needed - just tell me.
http://rapidshare.com/files/448828638/Karpov_MA_Female.rar
1795 triangles total.
P.S. Karpov, I don't know what are you doing with the feet, so I didn't slice or wield them. As usual.
Lexx:
Going by general mmo standard, this must be a 50AC / DT metal armor. :p
Gray:
First version was right!
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