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Armors and clothing

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bikkebakke:
lol, didn't even think of that :P

Nah, this model is mostly a testrun. But ofc it can be altered a bit, shorten the sleeves and make a "V" at the shirts neck, shorten the jeans to knee-height, remove the shoes (damn that jimmy must be poor) and it is kinda done (then texture ofc).

Karpov:
Well bikkebakke, as a test I would say it is quite good. The most important thing to make clothing work fine on the game is to keep the original model mesh structure, that means selecting the polygons from the character, duplicate them and then slightly separate them from the character. From what I see, that is what you did here, so I guess it would work fine.
 However, for shirt and pants it would be easier to paint texture directly over the character. Anyway, you could make the shirt longer and turn it into a suit maybe. But don't bother in modelling the pants and the shoes if it can be painted on the character.

kttdestroyer:

--- Quote from: Karpov on February 17, 2011, 04:46:00 pm ---The only way to make the Power armor bigger is to add it as a new critter with a different skeleton, and make the power armor item give you that skin when you wear it, but I am not sure how custom values for skin tones and such would work.

Added the Combat Jacket. Good work Luther Blisset.

http://www.youtube.com/watch?v=jrEI1X5xyq8

--- End quote ---

I think the Combat Jacket should be black, all black!  ;) The brown one could work as variation of Combat leather though.

kttdestroyer:

--- Quote from: Karpov on February 18, 2011, 04:09:30 pm ---



--- End quote ---

Here, i think hands a bit too long on both. And the APA armor is not rusty i think? Its like newly manufactured. My points  8)

Johnnybravo:
good point, on sprite it looks more like polished plates and not like this.
But without any effects it might be tricky to have that.

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