Author Topic: NEW armors/clothes suggestions  (Read 142618 times)

Offline runboy93

  • 'Insanity'
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Re: NEW armors/clothes suggestions
« Reply #330 on: October 09, 2011, 05:16:44 pm »
'Wasteland Witch' warpaint idea.

Cool :D
I wish to see more those tribal armors/skins.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: NEW armors/clothes suggestions
« Reply #331 on: October 09, 2011, 07:22:50 pm »
I have question.
What about something like hazmat suit ?
is it already done, or is someone going to make it ?

We have Environmental Armor already.



Offline Johnny Nuclear

  • Rotator
  • hrmm
Re: NEW armors/clothes suggestions
« Reply #332 on: October 09, 2011, 08:01:23 pm »
great Thanks Lexx and tell me please
i bet it's going to improve radiation resistance.
But would it improve posion resistance also ?
Rockwell gold card owner.

Offline Fizzle

  • *Inactive* - Working on a Project.
    • Fizzle's  dreamland of  exploding teddies.
Re: NEW armors/clothes suggestions
« Reply #333 on: October 09, 2011, 08:24:27 pm »
We have Environmental Armor already.




WOOOHOO! Thanks :D I've been waiting for this. Keep up the great work!

---
great Thanks Lexx and tell me please
i bet it's going to improve radiation resistance.
But would it improve posion resistance also ?
A poison is a substance that is absorbed through the skin or ingested, resulting in toxicity. To me the poison system is really screwed up on this game cause Radscorpions use there stinger to inject their toxic venom not poison. Anyways it could because of the " abosorbed through the skin" but i believe it should not.
« Last Edit: October 09, 2011, 08:29:48 pm by Fizzle »
For those about to die I salute you with Honor and Respect.
If your going through Hell keep on going, no shit i dont wanna be luciphers bitch.
*Accused for tent raping when inactive* - Great.

Offline Johnny Nuclear

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  • hrmm
Re: NEW armors/clothes suggestions
« Reply #334 on: October 09, 2011, 08:43:00 pm »
well radscorpions are using sting yes.
But for example floaters are using poision gas.
I think it should be protecting from poison too.
It could be interesting to make some dungeon with radiation and poison. so Players would have to use hazmat suit with low damage resistances. So even lower critters would become serrious threat. And if armor detoriation would cause rapid lowering of both poison and rad resistances it could give really interesting factor to game.
Rockwell gold card owner.

Offline Haraldx

  • This forum... The memories... The history...
Re: NEW armors/clothes suggestions
« Reply #335 on: October 10, 2011, 03:36:57 pm »
WOOOHOO! Thanks :D I've been waiting for this. Keep up the great work!
Actually, if memory doesn't fail me, that model was done like a year or even more ago.  :-\
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: NEW armors/clothes suggestions
« Reply #336 on: October 11, 2011, 07:35:33 pm »
ooops...
« Last Edit: January 04, 2012, 08:02:44 pm by Who Killed Bambi »

Let the Force be with You.

Offline LagMaster

  • No. 1 Topic Starter
Re: NEW armors/clothes suggestions
« Reply #337 on: October 11, 2011, 10:20:08 pm »
texuedo+duster+night googles+ some strange backpack

we have a texuedo, we have a duster, i think we have night vision googles, so make the strange backpack :)

Offline Luther Blissett

  • Moderator
Re: NEW armors/clothes suggestions
« Reply #338 on: October 12, 2011, 02:36:33 am »
...and beard. We need beards.

Offline Johnny Nuclear

  • Rotator
  • hrmm
Re: NEW armors/clothes suggestions
« Reply #339 on: October 12, 2011, 04:29:20 pm »
and proton cannon energy weapon ? ;)
Rockwell gold card owner.

Offline Grommok

  • Desert Ranger
Re: NEW armors/clothes suggestions
« Reply #340 on: October 15, 2011, 12:44:54 pm »
...and beard. We need beards.
Along with more hairs.
and proton cannon energy weapon ? ;)
Ghostbusters!
You are stealing my idea of a real life energy weapon...
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Offline Fizzle

  • *Inactive* - Working on a Project.
    • Fizzle's  dreamland of  exploding teddies.
Re: NEW armors/clothes suggestions
« Reply #341 on: October 16, 2011, 04:29:05 am »
Actually, if memory doesn't fail me, that model was done like a year or even more ago.  :-\
To bad i havent been around for a year on this game -.o!
For those about to die I salute you with Honor and Respect.
If your going through Hell keep on going, no shit i dont wanna be luciphers bitch.
*Accused for tent raping when inactive* - Great.

Offline Haraldx

  • This forum... The memories... The history...
Re: NEW armors/clothes suggestions
« Reply #342 on: October 16, 2011, 11:23:51 am »
To bad i havent been around for a year on this game -.o!
We have 3D development trackers for a reason. Three of them actually. Graf has all of them in his signature.
3D Armor tracker
3D Misc stuff tracker
3D Weapon tracker

By your logic we should also make new threads about the same topic even if there already is one thread which is 1 day old. The excuse? I joined the forums 3 minutes ago, older posts do no apply to me. Please, get your facts right.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: NEW armors/clothes suggestions
« Reply #343 on: October 16, 2011, 02:05:37 pm »
...and beard. We need beards.

Okay. Have a moustache, Mr. Blissett. Actually, have a whole cossack haircut with it. Uses the same texture as the moustache.


http://www.megaupload.com/?d=Y0FUAEK5



« Last Edit: October 16, 2011, 04:13:42 pm by Lizard »
Wasteland is a tricky business.

Offline Luther Blissett

  • Moderator
Re: NEW armors/clothes suggestions
« Reply #344 on: October 16, 2011, 11:25:22 pm »
Awesome! I'm going to test that this week. I should be able to sneak a bit of free time tomorrow, so hopefully have an in-game test screenshot for you :)