FOnline Development > 3D Development

NEW armors/clothes suggestions

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Gob:
I've got a request if it's not much to ask. I would really like to see this hood in-game. Could be nice for a quest or bank robbery and such.

Mike Crosser:
Maybe in various vaults like Vault 12 or 8 we could find vault 12 or 8 jumpsuits.
Maybe even water flasks.

Luther Blissett:
Lizard / Mike - you can "extract" from the shoes on the original model, to make a separate shoe model (i.e. extract surface by a tiny bit). In game, we can use "disable subset" to delete the original feet, so there's no clash. Alternately, just paint it onto a texture and ignore the rest of the base human - we can pick different shoes from the fo3d file (i.e. take shirt from one texture, trousers from another, shoes from another etc). A selection of different shoes and boots would probably be pretty useful.

Bambi - we seem to be horribly sexist, and have so far focussed more on the male hero models, but you're right - some more female clothing is needed. White Tiger did a nice female dress model a while back, which could probably be adjusted to fit this.

Gob - should be pretty straightforward, and probably useful for something, yes.

Mike again - eventually, I (or someone else) will finish this base texture with normal maps working and everything, after then it'd be really easy to make Vault 12/8/other by simply sticking a different number on the back :)

Karpov:

--- Quote from: Luther Blissett on June 02, 2012, 12:55:39 am ---Lizard / Mike - you can "extract" from the shoes on the original model, to make a separate shoe model (i.e. extract surface by a tiny bit). In game, we can use "disable subset" to delete the original feet, so there's no clash. Alternately, just paint it onto a texture and ignore the rest of the base human - we can pick different shoes from the fo3d file (i.e. take shirt from one texture, trousers from another, shoes from another etc). A selection of different shoes and boots would probably be pretty useful.

--- End quote ---

If you do that , you can use any texture or UV mapping without any problem. Right now I can paint boots over the character model, but somehow they look like socks. I think modelled boots would be a good option.

And the vault number can be worn separately. I believe it was made like that in the VB critters.

Luther Blissett:
Yeah, there was a layer for jacket decals or suit numbers - it'd be good if it was possible to use this, and move the attachment point depending on armour, as it would allow the possibility of symbols / logos to appear on the backs of armour as well as on base clothing (i.e. faction logo on back of jacket or on back of bluesuit equivalent). I think it probably is just about possible, but as far as I can tell would involve some horrible adjusting of many fo3d files :(

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