Lizard / Mike - you can "extract" from the shoes on the original model, to make a separate shoe model (i.e. extract surface by a tiny bit). In game, we can use "disable subset" to delete the original feet, so there's no clash. Alternately, just paint it onto a texture and ignore the rest of the base human - we can pick different shoes from the fo3d file (i.e. take shirt from one texture, trousers from another, shoes from another etc). A selection of different shoes and boots would probably be pretty useful.
Bambi - we seem to be horribly sexist, and have so far focussed more on the male hero models, but you're right - some more female clothing is needed. White Tiger did a nice female dress model a while back, which could probably be adjusted to fit this.
Gob - should be pretty straightforward, and probably useful for something, yes.
Mike again - eventually, I (or someone else) will finish this base texture with normal maps working and everything, after then it'd be really easy to make Vault 12/8/other by simply sticking a different number on the back