FOnline Development > 3D Development
NEW armors/clothes suggestions
TommyTheGun:
Hmm... If Im guessing correctly, leaving those tanks as a part of helmet may be problematic. Let's say someone puts a helmet (with tanks attached) and a backpack, right? Unless, ofcourse, theres a way to block the backpack slot when particular sort of helmet/armor is active(?)
Luther Blissett:
Exactly what I was wondering, Tommy - though I had a think about it and I'm pretty sure it won't be a problem. If you look at the bit about "hats and helmets" in the 3D testing tutorial thing there's a few lines written about "DisableLayer 7", which removes the hair when adding a hat. I would assume we could to the same with any other layer, so something like "DisableLayer 15" (15 is the layer currently used for backpacks) should allow us to remove a backpack model when wearing this helmet. I've not tested it, but I don't see why it wouldn't work.
Note that it probably wouldn't stop the wearing of a backpack as an inventory item (i.e. any effect on the gameplay), it would just cover up the graphic.
Also, White Tiger - this model is beautiful.
White tiger:
Finally decided to try to make clothing hunter. Do not know about the barn, but I think the thread under the sleeves can be divided into several separate entities. Or I can combine them into a plane.
Maybe somebody will try to make this rig? =)
In general, this model can be done very different textures, to shorten the \ stretch dress, make holes in it, or texture-mesh (like fishing). Oh my God! I hope the last sentence of at least a little bit understandable )))))
http://www.mediafire.com/?ksx9hl5xccemz6v 3ds, obj, mlt, max2010
Lexx:
Yea, that's pretty good. This allows a lot different clothes with the same base model.
TommyTheGun:
@WT
Im amazed.
I've tried 3d modelling - its not that hard to do just anything - but to jump from the level of "some model + some texture - yeah... lets say it works" to the level of preparing the object very well done as a whole thing (you dont have to know alot about 3d modelling to see that the texture and the model itself is very good when it comes to White Tiger's work) is something beyond me. But I've seen a great deal of talented people in here. Some of them I even bothered, asking for help with 3d stuff. What amazes me when it comes to your work, is how fast you're posting new files and screens. Kudos.
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