FOnline Development > 3D Development

NEW armors/clothes suggestions

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Surf:
Again, very good work done, Johnny! Reminds me of some of the tribes from the "Honest Hearts" FO:NV DLC.

Luther Blissett:
Texture outline in here :
http://www.megaupload.com/?d=VH3HHMHW
It's black lines on white, so you can stick it on the top layer in photoshop as "multiply" or invert it and set it as "screen" to get an outline guide for your texture.

Also, with the UV displacement, I imagine it's the same as the file I had previously - that the UV is placed an entire "page" below (at least that's how it shows up in Wings3D, and likely Blender). I've included an .obj file in the .zip above, with the UV moved up. It's just moved on the Y texture axis by 1.0 - everything aligns exactly as previously.

jonny rust:
thanks Luther, that's a huge help (and yea, thats exactly what happened to me :) I'll realign and upload asap!

jonny rust:
Ok, here they are, still a bit rough around the edges but should be fine at game ratio.

Urban Warrior


Wasteland Shaman


and the Headhunter, WIP


Let me know how they look in isometrics! :)

Johnnybravo:
Don't forget they're primitives, try to wear those tatoos a little more ( much of it wouldn't be visible in game, but color balance would change ).
That Shaman is already very good in this regards, however you should still try to keep it as natural as possible so it will appear as flesh and not as suit. Something can be done using effects, but something is much about color balance and appearance of those features.
If you happen to have option to paint on models, it'd be the best to do, so you can be sure to have things disorted or precise as much as and where you want to.
IDK whether shaman should be really dark base with bright paintings or bright guy with dark paintings, this is also something that could be a little improved.

Anyway good thing to have those, will be nice to see who is cannibal and who just some poor peaceful tribal, something that BIS guys couldn't do with their limited resources back in then.

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