Author Topic: NEW armors/clothes suggestions  (Read 128131 times)

Offline Lexx

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  • Mexican Apple Thief
Re: NEW armors/clothes suggestions
« Reply #30 on: February 18, 2011, 01:04:05 pm »
This brahmin leather combat whatever armor looks good to me. :>

Also some western-like duster with kind of leather armor stats would be nice.

Offline Ztormi

  • A questionable sexual device
Re: NEW armors/clothes suggestions
« Reply #31 on: February 18, 2011, 01:24:27 pm »
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?

Offline Opera

  • Guardian
    • Nitue.net
Re: NEW armors/clothes suggestions
« Reply #32 on: February 18, 2011, 01:56:55 pm »
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?

Absolutely. Same model, but different texture.

Re: NEW armors/clothes suggestions
« Reply #33 on: February 18, 2011, 02:56:42 pm »
1.

2.

What's your opinion?

Re: NEW armors/clothes suggestions
« Reply #34 on: February 18, 2011, 03:08:46 pm »
i want this tires/chains/junk armor!!

"Is it possible for man to conquer his own Karma!? Unless we can find a way to defeat the cycles of time, there is no future for mankind!"
-Desty Nova.

Offline Karpov

  • Moderator
  • Come Together
Re: NEW armors/clothes suggestions
« Reply #35 on: February 18, 2011, 03:23:17 pm »
Any ideas for Leather Armor MK2?
Should it be just brown version of LA with small texture adjustments?

I think the difference is in the quality of the leather. The leather armor looks old, the MKII should look smoother and brown like if the leahter was new.

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: NEW armors/clothes suggestions
« Reply #36 on: February 18, 2011, 04:54:36 pm »
Come on! It's not a SIMS and not a Fallout 3. I bet almost no one here needs these shoes, jeans and other pre-war shit. It's a post-apocalyptic world after all! If you want to be a stylish dude - wear leather jacket.


Like I've stated before, if WE were living in an actual post-apocalyptic world, we would be on the phase of rebuilding society. Not trying hard to gather brahmin hides for new tents and such. We would be trying to establish something like Vault City or even New Reno (on a more rebuilt scale.) Why not be able to choose pants/jackets/shirts, etc? I mean... shit, what could it hurt? I didnt know in Post-Apocalyptic times, you couldnt change clothes ever. Jeez

Offline Luther Blissett

  • Moderator
Re: NEW armors/clothes suggestions
« Reply #37 on: February 18, 2011, 05:05:46 pm »
You would probably have to change your clothes more often, due to the lack of laundrettes and washing machines :-)

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: NEW armors/clothes suggestions
« Reply #38 on: February 20, 2011, 02:23:51 am »
Working on a tire armour ;) gonna post a pic later and see if you guys like it.



thar she is (untextured ofc (think texturing it good will be a b*tch -.-')

Middle brownish think is thought to be a leather-harness, the "flaps" are just smaller tires hanging, that I thought would be minor bullet protection flaps. Got any ideas or criticism just write it here :P

//Don't worry about the polycount, it's quite low. Also, it's really hard to make the tires smaller, that is if you think it looks too fat, it's really not that fat, it's mostly the angle of it that makes it so, might be the non-existing texture that trickes the eye a bit.



 
are the "flaps" a bit over the top (should they be removed)?
And I think clothes underneath the tire-armour can just be painted on the char, no need to make extra stuff (but maybe boots/something on the arms could be modeled). The polycount is uite low, 341, so no real problem there.
« Last Edit: February 20, 2011, 10:48:50 am by bikkebakke »
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Solar

  • Rotator
Re: NEW armors/clothes suggestions
« Reply #39 on: February 20, 2011, 11:00:45 am »
Hehe, looks great  8)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.


Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: NEW armors/clothes suggestions
« Reply #41 on: February 20, 2011, 11:35:56 am »
It would be fun to try that one (reaver) out :P
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Gray

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Re: NEW armors/clothes suggestions
« Reply #42 on: February 20, 2011, 11:55:42 am »
Mutated Bibendum? ;D
The model need some love. Try to avoid limbs intersections possibility.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: NEW armors/clothes suggestions
« Reply #43 on: February 20, 2011, 12:10:25 pm »
That's what will happen if you work in a tire manufacturing factory when the nukes drop!
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Re: NEW armors/clothes suggestions
« Reply #44 on: February 20, 2011, 02:00:54 pm »
I've kind of liked these:
http://images.wikia.com/fallout/images/6/6c/Female_reaver.JPG
http://images.wikia.com/fallout/images/f/f7/Reaver_A.JPG
http://images.wikia.com/fallout/images/6/6e/Reaver_D.JPG
Something like Sand-people. Looks nice and I believe it can be fine addition for some gangs.


Bikkebakke - nice work there brother :> Keep it up!
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!