FOnline Development > 3D Development
NEW armors/clothes suggestions
jonny rust:
Thanks guys,
since you liked them here is a head hunter warpaint idea :)
to the Luther; These can easily be tweaked if and when they need to be as the skin bases are all on separate layers etc. Unless the UV's change it will be no problem. In fact they would look better with more contrast in the skin textures.
As for skin counts... if we are going to have tattoos then it would be nice to have at least a little variety since a lot of people will probably get them and we will all look very similar if there are only 2 to choose from :/
Perhaps these can be obtained by a quest or a rare tribal npc encounter so that they are more rare?
Anyway, Hopefully it works out!
Luther Blissett:
Very good point, Johnny - if everyone keeps their source PSD/XCF files layered, then this can all be pretty straightforward to adjust later. Also means that with minimal adjustment, you can apply similar patterns to other skin colours. I really like the look of these done so far - and I think some tribal black men with "aboriginal style" white paint on would be a very good addition too.
[edit] Also, if you can find enough info on the slaver tattoo to do one of those, that'd be definitely worth doing. Bear in mind we want it visible at normal zoom, so you might have to exaggerate the size a bit.
jonny rust:
--- Quote from: Luther Blissett on August 17, 2011, 02:41:55 am ---Very good point, Johnny - if everyone keeps their source PSD/XCF files layered, then this can all be pretty straightforward to adjust later. Also means that with minimal adjustment, you can apply similar patterns to other skin colours. I really like the look of these done so far - and I think some tribal black men with "aboriginal style" white paint on would be a very good addition too.
[edit] Also, if you can find enough info on the slaver tattoo to do one of those, that'd be definitely worth doing. Bear in mind we want it visible at normal zoom, so you might have to exaggerate the size a bit.
--- End quote ---
Yep, People should be layering for clothing/armor too since, I assume, every piece of clothing that shows skin will need to come with a different texture for every skin/tattoo permutation!
I was going for an aboriginal look in that first war-paint post (the middle guy) but let me know if there are ways you think it could improve.
edit: I tweaked the headhunter towards that look, see above
Also I have a few ideas for the slaver tat, but i'll need to sacrifice some detail for visibility at a range. Still, I like the idea of having a bit of eye candy at closer distances for the character sheet view e.g. the headhunter face paint
Lexx:
--- Quote from: jonny rust on August 16, 2011, 09:09:44 pm ---Since we will have a tattoo system, why not?
--- End quote ---
We do not have a tattoo system. It's just a different skin texture that can be chosen on character creation.
jonny rust:
--- Quote from: Lexx on August 17, 2011, 09:33:25 am ---We do not have a tattoo system. It's just a different skin texture that can be chosen on character creation.
--- End quote ---
So then I guess there is no point in making a slaver tattoo...
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