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Critical hits

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Hololasima:

--- Quote from: _Youkai_ on February 16, 2011, 01:10:02 PM ---
"Do you think that single two burst big gunner can destroy two small guns with 223 pistol in some small building ?"
Maybe???

Try the inverse now: Do you think single SG with 223 pistol can destroy two BGs with lsw/avenger im some small building?


Worst argument until now.  :-\


[edit~]
Also, considering that crippler char needs to cripple twice, as we know, every pvp char have skill Doctor.

--- End quote ---

Worst argument ever ? In small space, who should win ? SG or BG ? If you know answer, then not mine, but your example was bad ...

avv:

--- Quote from: Izual on February 16, 2011, 12:52:53 PM ---The problem isn't that Snipers are too powerful, the problem is that you have no way to resist to these criticals.
--- End quote ---

I agree. However ways to resist for example bursts are 1: hide behind npc 2: take distance so that enemy has more spread. These are both great ingame features because they are player's actions. If the resistance comes from character build like perks, it will just encourage minmaxing and making powerful builds rather than playing smart in the actual combat situation. In addition buffing or nerfing perks and builds just leads to what's been going on since ever: builds rise and fall, no actual progress is made regarding how pvp rolls.
Best way in my opinion would be to add more features that players can use to achieve victory. In other words: more micro.

Crazy:
One idea to boost BG without making them OP: change spread... Low spread at beginning, with higher spread at end. Let's say at least 1/2 of bullets on central path until 20 hex, 1/3 at 30 (like now) and 1/4 at 35 (with progress between each obviously). Playing minigunner would be a constant control of your optimal range: slaughter in small rooms, normal efficence a med range, low efficience at max range.

Solar:
I don't want to nerf Criticals themselves. I think the tables are fine as they are now. They hurt, but then getting shot by an Avenger with no Armour on will hurt too.

How they will be toned down is through armour and different perks.


I think we need a new attribute for the armours, reusing something like AC or DR directly isn’t too good. But this attribute would then minus off from the crit chance.

For example a CA, if it had CM (crit minus) of 25, then shooting at the torso with 10 luck, 3* more crits and finesse would be 10+15+10-25 = 10% instead of 35%. (Just random numbers for now, theres no saying CA will be 25.)

You can even have separate helmets, so that aiming to head and eyes can be mitigated by wearing helmets.


In terms of the perks, there should be lots of new ones (Including a lower level of BRD that gives an extra 1, for a total of +5 – a boost to BG)

A quote from the (semi) WIP perks:


--- Quote ---Anti Crit            
Quick Recovery   3   AG 6   Effects of Knockout/down/lost turn are reduced to 1/3rd   1
Stonewall   6   ST 6   En Roll to ignore knockout, En-5 roll to ignore knockdown   1
Iron Grip   9   ST 6   En Roll to ignore Arm Cripple, En-5 roll to ignore Weapon Drop   1
Man of Steel   12   En 6 + Str 6   Gives -10 on the critical table to hits targetting you   1
--- End quote ---

I should really put some leg protecting perk in there too.

Or, since you need higher skill to be a sniper, dodging should be better against snipers than against the BG too:


--- Quote ---Dodging            
HtH Evade   3   Unarmed/Melee 75%   Gives 20% AC if only Unarmed or Melee weapons are in either hand   1
HtH Evade+   6   Unarmed/Melee 150%   Gives 40% AC if only Unarmed or Melee weapons are in either hand   1
Dodger   9   AG 8   Gives +20 to AC   1
Dodger+   12   AG 10   Gives +40 to AC   1
--- End quote ---


I would really prefer to balance them by adding more depth to the char design system … rather than just altering crit tables or adding a little to the Avenger.

Hololasima:

--- Quote from: Solar on February 16, 2011, 01:30:22 PM ---
In terms of the perks, there should be lots of new ones (Including a lower level of BRD that gives an extra 1, for a total of +5 – a boost to BG)


--- End quote ---

Good to hear, yeah.

And what mean this with BRD ? So we still should be able to take 2x BRD and it will have more +dmg ? Or u just didnt understand what you meant with it

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