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Critical hits

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pistacja:

--- Quote from: Solar on March 21, 2011, 07:16:53 PM ---Jackhammer / p90c with 2 BRD.


None   1.007373645
LJ   1.110011714
LA   1.127373418
LA2   1.174565793
CLJ   1.115709185
M   1.149621183
M2   1.140067841
Tesla   1.065956029
CA   1.072226359
CA2   1.094564408
BCA   1.005212211


Nothing is to say Armours will be the same stats.

--- End quote ---

1x burst? 2x burst? Single shot? 10mm AP or JHP?

If Jackhammer does more or less the same damage as p90, then p90 is still better with almost twice the range (25-30 vs 16) and 1 AP less to use.   

Solar:
Its averaged over 10 AP and with the p90c using the best ammo in each situation.

I would suggest that a general 10->15% advantage was actually pretty good.

RavenousRat:

--- Quote from: pistacja on March 21, 2011, 08:09:24 PM ---1x burst? 2x burst? Single shot? 10mm AP or JHP?

--- End quote ---
Ask also if point blank ^_^
then you'll see jackhammer/p90:
~0.3 everywhere

Of couse jackhammer isn't that bad at >1 hex, but also it's useless in point blank, if you're going to shoot at >1 hex and low range (jackhammer), I think you better you plasma or .223 pistol. Of couse you don't need BRD perks with jackhammer, so you can take lotsa LGs, anti-crit perks and other stuff, so jackhammer, probably, will be the best choice for pure tanks, who afraid/don't want to go in point blank for some reason.

Astarot:
I think the nerf of critical isn't a good idea and very difficult to balance... So, i'm sure that after the balance, lot of people post and cry ( my sniper is shit, my EW is shit... ) and we will see only BG in PVP fight...

But I want to see and test, and I applaude if the work be perfect. ^^

Johnnybravo:

--- Quote from: Astarot on March 21, 2011, 08:15:26 PM ---I think the nerf of critical isn't a good idea and very difficult to balance... So, i'm sure that after the balance, lot of people post and cry ( my sniper is shit, my EW is shit... ) and we will see only BG in PVP fight...

But I want to see and test, and I applaude if the work be perfect. ^^

--- End quote ---

If for example, Laser Rifle is going to do somewhat less steady damage, game won't break and might be just a little more fun. Right now it's all about doing either minimal damage like 10-15 or huge damage like 120-150, that's not really much exciting.
I'd personaly prefer crit mods reducing crippling and damage mod effects instead of critical chance itself, while also providing less extreme protections ( ofcourse not in case of the best power armors )).
But if we recieved scaling crit reduction (more on eyes and head, less on torso) it might be balanced as well, but still somewhat spiky.

--- Quote ---I would suggest that a general 10->15% advantage was actually pretty good.
--- End quote ---
There is still problem with range and ST/Hand requirements. P90 can benefit from single-handed and etc. It is obvious, because it's rare event to meet a guy with this thing, even though it's craftable.

--- Quote ---.. So, i'm sure that after the balance, lot of people post and cry
--- End quote ---
Unconstructive feedback is always expectable every time major component is changed, there's nothing wrong about that.

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