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Author Topic: Redding  (Read 2668 times)

Re: Redding
« Reply #15 on: February 15, 2011, 11:26:10 pm »

It was just an example LeMark ... And you know like me, if a small gang try to take just Modoc, because there isn't militian, big swarm gangs like tttla alliance or TNB or CS come for eradicate him because it's very funny to kill 5-6 players with 25 + mercs. But it's not the goal of this topic, I propose to stop this useless discussion with yu now.
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LeMark

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Re: Redding
« Reply #16 on: February 15, 2011, 11:29:02 pm »

It was just an example LeMark ... And you know like me, if a small gang try to take just Modoc, because there isn't militian, big swarm gangs like tttla alliance or TNB or CS come for eradicate him because it's very funny to kill 5-6 players with 25 + mercs. But it's not the goal of this topic, I propose to stop this useless discussion with yu now.

So you agree militia is not what block you from TC perfect.

Like I said many time, militia is a realy good feature of this game, without this no project can be make by player. The problem is not the militia, but the kid behind.
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Izual

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Re: Redding
« Reply #17 on: February 15, 2011, 11:33:58 pm »

A feature that can't be prevented from being abused has to be removed from the game. Also I remind everyone that militia was added at first (iirc) to prevent bluesuit gangs to start countdowns to take a town and then leave, as it happened very often. Now we have gear-checks on TC, and also this blue zone we have to stay inside, so militia doesn't serve anymore its initial purpose - it serves none, except the one of grief, everyone can agree with that.
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Re: Redding
« Reply #18 on: February 15, 2011, 11:36:12 pm »

A feature that can't be prevented from being abused has to be removed from the game. Also I remind everyone that militia was added at first (iirc) to prevent bluesuit gangs to start countdowns to take a town and then leave, as it happened very often. Now we have gear-checks on TC, and also this blue zone we have to stay inside, so militia doesn't serve anymore its initial purpose - it serves none, except the one of grief, everyone can agree with that.

I don't agree. Redding Project was not griefing.
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Izual

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Re: Redding
« Reply #19 on: February 15, 2011, 11:37:24 pm »

Redding project was, as you said. I saw cryofluid's posts saying it was impossible to set it up too, so that's not a valid argument. Right now, you don't see any RP project helped with militia - just log in. You'll see bluesuits camping entrances with gold nuggets in their hands.

I agree that militia is somehow a good idea but the way it is implemented it just not the proper one, as it helps players to grief. Maybe it should be linked to "population happiness" in the controlled town or something.
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LeMark

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Re: Redding
« Reply #20 on: February 15, 2011, 11:49:48 pm »

Redding project was, as you said. I saw cryofluid's posts saying it was impossible to set it up too, so that's not a valid argument. Right now, you don't see any RP project helped with militia - just log in. You'll see bluesuits camping entrances with gold nuggets in their hands.

I agree that militia is somehow a good idea but the way it is implemented it just not the proper one, as it helps players to grief. Maybe it should be linked to "population happiness" in the controlled town or something.

It will be a step back to just remove militia from server. I don't see want that with change execpt to give the opportunity to some random pk make pk in tc town.
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