Other > Suggestions

PPK12 Gauss Pistol in shops

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Solar:

--- Quote from: Sarakin on February 15, 2011, 01:44:48 AM ---My few cents.
Weapon perks dont really matter, players will always try to have max hit chance on max range, no matter what. Of course, penetrate is different subject.

Im for adding as rare weapons: pulse pistol, bozar, turbo plasma rifle and g11, so not only small gun snipers can have rare weapon.

Gauss pistol is really good and I think its even better than gauss rifle. Nevertheless, these characters are fragile and die easily if not covered. Its not a IKillAll character.

Truth lies somewhere in-between hovinko and nice boat. 10 on 10 scenario, big gunners will mostly win, as hovinko stated. But the strength in snipers lies in flexibility as nice boat stated, you can try to kill someone and then retreat. Not to mention, people cant figure out from where that shot came from.

--- End quote ---

Penetrate is factored in because the damage I'm using is based upon real damage done to the different armours, then weighted to make damage to higher armour more important.

Long Range needs to be factored in because it gives flexibility. Hitting at 50 hexes with a Gauss is a lot harder than with a Sniper Rifle - so requires a more extreme build. When we have a greater variety of perks this should then reflect in being able to have a Sniper who can take more "non essential" perks and have abilities elsewhere whilst someone building for a weapon without the long range perk must invest more into I and Pe to make that up.

At the end of the day, how price is exactly calculated is not a science and so long as everything is roughly in the right ballpark I'll be happy enough.


The rarew weapons I was thinking of initially are Gatling (Enclave Encounters),  Bozar (somewhere?), Gauss Pistol/Rifle (Small quantities, Glow), XL70 (BoS Encounters) and FN FAL HPFA (somewhere?)

Krukon:
FN FAL HPFA seems to be weapons which would fit the succesfull bounty hunter image. I mean, rare "Experienced bounty hunters" with some better stuff, much harder to kill and much nicier to loot, able to be found around Redding or New Reno. They could also have holodisc with location of XXX (put something to fight with) which would result in another, random quest.

Bozar could be held by officer leading anti-guerilla teams used by VC in order to fight ghoul crazies / NCR army fighting crazies/muties.
Those encounters could also add possibility of getting ad-hoc quest (If managed to save ambushed muties from evil capitalists :P)

Both those Bozar encounters should be rare and should give a possibility of making two quests, (helping NCR, getting reward / helping muties, getting different, smaller reward and loot from killed NPC / failing and killing both teams).

This idea introduces those weapons and makes encounters something more than just "lets kill this shit" events. In fact lots of encounters could lead to random bigger or smaller quests, just to enrich the gameplay.


ps. of course this idea is just an example, eventually to be modified and adjusted :>

Daro:

--- Quote from: Skycast on February 15, 2011, 09:33:02 AM ---90%people selling gauss on forum after they find spec enc so let them just find money there *_)

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Don't forget about rare items collectors.


--- Quote from: Izual on February 15, 2011, 10:03:49 AM ---Gorlak has a point, also don't forget about special-gauss powerbuilds alts.

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What is wrong with special gauss character? F2238 is alts mode. We need alts to everything. Crafters, cripplers, normal snipers, flamer alts, miniguners, rocket man, taxi, speakers, HtH, locksmiths, repair man etc. Why do you care about gauss character?

Haterade:
i think there should be weapon level requirements...

like you require 18 lvl to use gauss pistol/rifle, 21 lvl to use bozar.. etc, so every weapon is obtainable but cannot be used by everyone, and of course they shouldnt be too powerful, gauss rifle could be only good for crits and accuracy, but damage should be small (after all its just a 2mm ball, wtf?!) it would be good for cripplers, bozar could be big gun sniper's dream, same as sniper, except worse crit chance to when hit any body parts, but does high damage because of its caliber (uh i think it should have own type of ammo... dunno something like .50? Lol)

Hovinko:
Every change of way, how to get rare weapons, which will not be based upon HUGE RANDOM factor, leads into massive farming of these weapons.
And what will be the end? Every one will have just these weapons.

For example if you make gauss spawn in glow. There will be small group of players 24/7.

And what will be outcome?

1, Respawn will be often (1-2 per day), which cause 1 group of no lifers will have all of them. Propably the biggest gang.

2, Respawn will be sometimes (1-2 per week), no one will use them anymore. Because of players psychology. (I have something rare i dont want to lose it.)

Give 10 power armors to the players and I garant you, after 1 week, they will be till the wipe lying in someones tent.
Noone will use it in battle, because of fear of loosing "lulz and rare" stuff.

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