Other > Suggestions
Stealing not a crime?
Opera:
--- Quote from: avv on February 11, 2011, 12:48:04 PM ---In my opinion a victim of thievery should be allowed to shoot a thief even if the guards didn't notice it.
And that's what makes people mad about it.
--- End quote ---
Well, you can shoot a thief even if guards didn't notice it, but your character needs to notice this. IMO it is working just fine now. Problem is most likely that stealing animation is same as using any other skill or that you are never safe from thieves. Like trading with NPCs is almost impossible in guarded towns like NCR, because the thief can just spam you with science skill and randomly with steal skill. Stealing should be impossible while the target is trading or stealing animation should be different.
Animation could be changed after getting 3D models for characters. However, this would make it very very difficult for thieves to steal anything since everyone can see that you are stealing from someone. One possible way to balance this could be that the animation depends on player's perception and which way he/she is looking at.
For example:
X uses steal on Y. Y sees the steal animation.
Z is far away/looking other direction/has low PE. Z won't see the steal animation. Z won't see any animation or the normal "use" animation.
vilaz:
Honestly from my experience.
I have played some time as a thief and it was hard.
I played some time against thiefs and I think it is not big problem. Few simple rules:
1. Never let anyone stand next to You.
2. If someone is giving You FA just move a step just after animation.
3. Take Your trading window a little bit up to see Your character.
4. If someone is spamming You with steal just move a little away. Wait for someone else who want to trade and then just wait until thief is "fed".
avv:
--- Quote from: Opera on February 11, 2011, 01:16:46 PM ---Well, you can shoot a thief even if guards didn't notice it, but your character needs to notice this. IMO it is working just fine now. Problem is most likely that stealing animation is same as using any other skill or that you are never safe from thieves. Like trading with NPCs is almost impossible in guarded towns like NCR, because the thief can just spam you with science skill and randomly with steal skill. Stealing should be impossible while the target is trading or stealing animation should be different.
--- End quote ---
What's even more troubblesome is that thieves are nothing but powerbuilt alts. They are similar to bombers and taxis, unbearably weak to play as solo and able to perform only one task.
The animation isn't problem, because even if it was differend you could still harass people by just standing next to them. There has to be a sure way to catch a thief and repel him. People are right now using loopholes to fight back thieves due to the frustration caused by them being protected. I used to suicide burst/plasmanade thieves while living in san fran and those can be regarded as 3rd party methods to get rid of players in safe towns. And now I'm intentionally holding items in my inv, allowing them being stolen from me and then shoot thieves when they are caught, but they always return and then they're protected and are free to continue.
OskaRus:
I think that consequences of loosing protection should be just harsher. I mean loss of protection would last at least 24 hours or result in carma loss abou 1000 for stealer alt become unprotected for really long time without easy way of becoming protected next minute. Stealer and burster teams spam is just depopulating protected cities.
Reginmund:
jailed for your crime, forced to work your way out to freedom in specialised maps for each unguarded town.
work may include:
1. basic movement of boxes - watch out low str and small frame :D
2. crafting equipment - should be tedious like having to gather or request the required resources (need to refine it if involving from separate npcs all over the map or in high quantities additionally minus the exp gained but keeping your timeout.
3. Gathering resources - either in large quantities minus the timeout or in a moderate amount with the gathering timeout.
you may be randomly thrown in to do 1 or 3 but for 2 you may just need to convince your way through.
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