Other > Closed suggestions

Cooldown on enounters

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Imprezobus:
is there any sense of meeting 80 soliders being on patrol in a few kilometers distance? If VC has about 100 inhabitants, counting every citizen, scientist and solider...

edit @ down:

I used to be famous taxi with 140 outdoorsman. For now you can have car or 300, less doesnt work.

Ganado:
I think that Outdoorsman should have more of an affect on speed. At like 20-26 Outdoorsman, which would be most builds that haven't put a thing in said skill, it should be annoying. But for someone with even just 100, it should be a lot easier to travel. But apparently more ways to travel are already planned, so I hope those go well.

Sarakin:

--- Quote from: RavenousRat on February 10, 2011, 08:34:21 pm ---Or % of encounter must be less and less after each failed outdoorsman check until you won't have any encounters for 30 seconds or successful outdoorsman check. This way stupid repeatable encounters on the same pixel will be more rare, and if you got like 3 or 4 encounters already and all of them failed outdoorsman check, you'll travel more on map till next encounter atleast 30 seconds.

--- End quote ---
This makes sense

Johnnybravo:
Having cooldowns on encounters could moderate farming encounters and probably would balance crafting and looting a little more.

Crazy:

--- Quote from: Johnnybravo on February 11, 2011, 10:08:57 pm ---Having cooldowns on encounters could moderate farming encounters and probably would balance crafting and looting a little more.

--- End quote ---

Oh god, please, not this shitty cooldown back...

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