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Author Topic: Implement Robots, EMP and Pulse Weaponry  (Read 8168 times)

Reiniat

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Implement Robots, EMP and Pulse Weaponry
« on: February 07, 2011, 10:29:52 pm »

Its Easy:

1.- Implement the pulse weapons YK38 and YK42B for crafting, and make they only do EMP damage, not electrical, and dont nerf it
2.- Put EMP damage and make every lifing creature has 300% DR, and robots nothing
3.- Implement robots in most places of the wasteland, and in encounters too maybe in the desert of middle map, near glow and in cityes terrain. i mean Mr gutsy, robobrain, eyebot, everyone.
4.- Make Robots a high DT and DR against everything but EMP and electrical damage
5.- Robots will have things like SEC, metal parts, electronic parts in his inventory at die. Powerful robots will have MFC and even Goodmetalparts and Highqualityalloys, only one of course.
6.- For pvp purposes, a new trait: "Cyborg": you have high resistance against radiation and poison, and -30% of being crippled, and 4DT against fire, but no resistance against EMP.
7.- Make robobrain use some guns, (if they have the correct animation) as in Glow
8.- also could be good if its done a Pulse grenade with EMP damage

as i see is easy to implement, and dont damage the stability of the game

also will be good craft robots, or the posibility of slave them.  need a buyable perk to craft them and 150 repair and 150 cience, maybe you cant get it in BOS or enclave or buy it in Sanfran
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sander

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #1 on: February 08, 2011, 06:35:49 am »

2.- Put EMP damage and make every lifing creature has 300% DR, and robots nothing

Done. Where's my cookie?

Btw. Keep in mind, that devs are racists - they will never give any shiny robot a freedom to live outside bases\laboratories.

« Last Edit: February 08, 2011, 06:39:55 am by sander »
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Surf

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #2 on: February 08, 2011, 06:50:14 am »

they will never give any shiny robot a freedom to live outside bases\laboratories.

Because they belong there and no where else. What sense does it make to have a robot in the middle of the desert? None.
This is not Fallout 3 where Robots randomly walk through the wasteland.

Alvarez

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #3 on: February 08, 2011, 10:53:19 am »

Because they belong there and no where else. What sense does it make to have a robot in the middle of the desert? None.
This is not Fallout 3 where Robots randomly walk through the wasteland.

Okay, E-DE and some scout bots would be an exception, but that's even a different game.
Sand isn't healthy for mechanical joints, you know?
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sander

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #4 on: February 08, 2011, 11:34:59 am »

...Because they belong there and no where else...

See it? See it?!! Pure racism and slavery propaganda!  :)

@Surf Solar: Ofc i know, why robots should be there. I don't support the idea of freing robotos.

... devs are racists ...

That was just a kind of joke  :)
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wezu

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #5 on: February 08, 2011, 11:46:09 am »

I don't remember ever owning a droid.

Then we only need ligthsabers and I can finally play as Obi Wan Kenobi!!!


Not!
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NastyKhan

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #6 on: February 08, 2011, 01:08:25 pm »

Free the robots! Free the robots!

I vote yes for putting them in random encounters and singulary in some public places. (like single mutant in NCR bar)
And i vote yes for being able to have it as companion.
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Kharaam

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #7 on: February 08, 2011, 02:06:35 pm »

wasteland roaming robots please stay in Fallout 3! no! and no for mr. Gutsy!
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LagMaster

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #8 on: February 08, 2011, 06:10:32 pm »

go robots!!!!!
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #9 on: February 08, 2011, 07:44:24 pm »

That sounds great, make small robots craftable
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Eternauta

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #10 on: February 08, 2011, 07:59:20 pm »

I could accept some relatively complex quest to get certain parts that could allow you to create a robot companion in Sierra Army Depot. But free robots around the wasteland, just no.
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Haraldx

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #11 on: February 08, 2011, 08:24:59 pm »

Think about it - engineers may have an assistant, Mr. Handy! Lets say there are these tech freaks roaming the wasteland with 10mm pistol and a Mr. Handy that defends him!
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vilaz

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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #12 on: February 08, 2011, 11:03:27 pm »

Think about it - engineers may have an assistant, Mr. Handy! Lets say there are these tech freaks roaming the wasteland with 10mm pistol and a Mr. Handy that defends him!
Nope! There are not.

Fallout 3/NV are not took under consideration as "falloutish"
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Reiniat

  • Humanhunter
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #13 on: February 09, 2011, 01:57:02 am »

close your mind because something is of FO3 o NV is bullshit, really bullshit

i dont want robots free in wasteland, i mean implement robots in:
-city terrain, is something really good, before of the war there are a lot of them in cityes, now they are mad
-suporting some patrols, like BOS or enclave, or even san fran, broken hills and VC

now is perfectly accord with apocalyptic cientifiction from 1940 the fact that robots still after the apocalipsis making the same things without any change, and whitout any purpose, see Ray Bradbury books, so, maybe some robots still after the war and his protocol say "survive"

also robobrain can have concience of existence and begin to make something like a "robofaction", if you dont want this particular idea it can be wiped out but the opther things are good
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Implement Robots, EMP and Pulse Weaponry
« Reply #14 on: February 09, 2011, 02:42:14 am »

lol you guys sound like a bunch of angry hipsters "it's in the new games!! it must be horrible!"
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