Other > Closed suggestions

Crafting time - bad things

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MadMax:
I can suggest another thing, for example chopping wood should last not half a second (and then 60 secs recharge) but last like 10 seconds (he chops wood for that long) and take not 5, but 1 piece of wood, and for 60 secs he will have 6 pieceses of wood. Same goes for the Ore and Mineral mining. And for crafting. You cant make a pistol for blink of an eye, and then wait 30 mins to make another, to make a pistol you need some time, and if this game is realistic-based (not too much realistic thou) should be like 20-30 secs for 1 simple gun. And maybe for all the simple made items, and for some advanced ones can be 60+ secs.

This sounds more fair and kinda realistic (as realistic can be)

BaffoBeardson:
I actually like the present crafting (half gathering cooldown, no cooldown for materials, crafting cooldown relevant only when over 60 min).

U can easily craft 300-400 ammo in a flash, go hunting for an hour and craft some more later, i love it...
But it limits the amount of end tier items ( for example one char can't make more than 2 brotherhood armors per day).

This is the best crafting system we had since server transfer. Way to go!!!

Wallace:
Agreed on few posts above

Current crafting system also got some additional benefits

One of them is that alloys no longer will be a currency within the game (hell of a good thing imo)
Onother one is that longer crafting timeout serves better for ingame "reality" (you can't make hi tech complex items in a few seconds)
And so crafters cannot make from 1 to 21 level in no time (like before "bunch of B. Armors for you my dear faction buddies? got the mats? Great! here you go! thx for 3 levels! come back soon with more mats!) plus now they have to think and plan what they ot their faction is going to need most
Yet another thing is: now crafters got plenty more time for repairing stuff

I'm writing this from a point of view of a of a 19 level crafter, one and only armorer of my faction and one and only reliable repairer of my faction

However i'm still waiting to fix timeouts for upgrading stuff

deathmetal4u:
the best solution, for me at least, was to craft what guns,ammo i could then check the time if it's really long

i just turn the damn game off!! :D  and do something else come back to it some other time

avv:
Having big cooldowns for end tier equipment, and no cooldowns for middle-materials is a good advancement. However, there is still a hellish crafting cycle going on. It goes like this: search mats -> gather -> then either repeat first 2 parts or go to workbench to craft. Repeat. During 1-5 minutes gathering cooldowns you can't really do anything else but prepare to gather again.
To free players from this cycle gathering should be done either more interactive, or allow players to gather large quantities so that they get bigger cooldowns and get time to do something else than preparing to gather again.


--- Quote from: MadMax on December 31, 2009, 07:33:35 pm ---I can suggest another thing, for example chopping wood should last not half a second (and then 60 secs recharge) but last like 10 seconds (he chops wood for that long) and take not 5, but 1 piece of wood, and for 60 secs he will have 6 pieceses of wood. Same goes for the Ore and Mineral mining. And for crafting. You cant make a pistol for blink of an eye, and then wait 30 mins to make another, to make a pistol you need some time, and if this game is realistic-based (not too much realistic thou) should be like 20-30 secs for 1 simple gun. And maybe for all the simple made items, and for some advanced ones can be 60+ secs.

This sounds more fair and kinda realistic (as realistic can be)

--- End quote ---

Being able to craft and gather "in seconds" is because of more enjoyable gameplay. I'd rather not watch my character chop wood for even 5 seconds.

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