Other > Closed suggestions

Crafting time - bad things

<< < (5/15) > >>

Sarakin:
Yeah, what i like most from RPG is that when your character makes progress, some things become easier or quicker. Before update, repair and science had some impact on the speed of crafting, now they are just nearly useless.

Lena:
I disagree with the skill level making you craft faster, I want to craft the god damned ammo to PLAY. Not wait 30 minutes because my crafter is lower than someone who played 24/7 for the last month... Games are about FUN. Some of you may feel fun now because you craft or something, but you will get bored of it after a few days, It will eventually become stupid just sitting in once place and bringing ore, Sim-Fallout. I quit until a better crafting system is in place, it's too much time consuming and it's too boring.

Dark Angel:
CRAFTING TIME ?!  :o
it bullshit...
please remove it... and admin please don't deostroy the game .

Gunduz:
Ok so obviously, most of us are unhappy with the cooldowns. It would help much more if everyone who complained provided a solution. So here's my two.

1. Remove gathering and crafting cooldown. Instead make each harvest/craft rely on the actual skills needed for that. So when making a pistol, you would have repair and SG cooldown and when mining, you would have a science CD. Keep the times as they are now, but have them only be a maximum. So with each raise of a skill, the cooldown for that particular skill becomes much shorter.

2. Return cooldowns to prewipe times, where you would have to wait a few seconds between each craft. Then raise the amount needed to higher levels. I mean, make alloys take ten ore and ten minerals or something. They're already heavy to the point that you can't carry much so it's going to take longer. And if you really want to limit people's gathering in this system

a. Don't let caravans sit on resources
b. Make resource encounters more rare

That's about all I have for now.

Marko69:

--- Quote from: lisac on December 27, 2009, 12:53:31 pm ---Crafting is probably the most dynamic game mechanics sub-system when it comes to design, we change it pretty often. Thus far, we were experimenting only and shall keep on doing the same. The current crafting mechanics shall not remain forever, but you'll have to use it whatever time it requires, sorry... That's the life of a tester, I guess.

--- End quote ---

Are you f***ing insane? Crafting one gun per day is crap, we want to play the game, not waste time on crafting. It should be like: gather materials, craft, go fight.
No, people just wont play, I quit, my whole gang too, we are just spaming everywhere on irc or here how crafting times now are insane. If you keep up like this there will be no sane people left on server to test-play the game.

I want to know who's smartass idea this was? I mean wtf is there to test, are you so stupid that you can't calculate simple game economics?
I say that game was much better before this shit update, and criticals are not fixed! And game was much more fun before even with slow gathering I could have enough ammo and weapons to fight whole day.


--- Quote ---140 for laser rifle, 311 for plasma.. i think developers will cut down -50% this time SOON.
--- End quote ---

lol I say 90% I don't want to wait 140 minutes to make 1 laser rifle! not even 70 mins!
10 mins is too much for some. But better 10min then 140, time is worth more then money and any resource. Again who's idea this was, does he/she/it even plays the game?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version