Other > General Game Discussion
Disable mercenaries once for all!!!!
JovankaB:
--- Quote from: C.J.Smiths on February 07, 2011, 03:59:24 PM ---Disabling mutant seller now u disable chance of gangs whos dnt bought them yet. But some gangs whos bought them got benefit against others.
--- End quote ---
So what, mutants don't respawn. As long as the seller is disabled gangs will be very careful with using them in battles.
Players tend to hoard goods which can't be replaced easily.
Avoral:
I do not like it, and even more, i do not like the direction of this flame... Muties are problems of this era, like drag-builds an wipe ago and so on.
Disabling merc is, imo, bad idea. I have played as a merc/slaver almost all the time [even in times when leaving encounter was meaning the same as losing some merc] and they usually sux in pvp becouse players got more hp, better gear and this little funny think that is called... stimpack?
There are some people that see cha build only as an alt [taxi] becouse they love to toy with their big guns, ba and shit know what else. But wait a sec... What if we disable crafting? JAJ! no overpower dude gear! Blue suits for all!
Nope fellow users, the problem arent merc themself, it just a metter to find a method to balance them. Lower skills? why not, it would bring muuuuuuuch more work for pk-leader to make them usefull. Other way is just to lover their ap or making able to attack only players that are seen by merc leader [saw merc leader with 240 hp, 5 muties so rest of his special werent so... heroic?].
Making merc cost 1 slot, 2 slots, 3 slots etc is just a way to say "hello system i need some bugs in game". How? Some error and you can get your mutant for 1 slot or junktown dog for... 4 slots?
And why isn't anyone thinking about quests to recive merc? Do something for marcus and you can get your ugly rocket fucker insted of paying 40k... Merc cant be passed like slaves so if you put them like 1 quest/week that should be a little more balanced? Btw what would do 5 mutant squad if they havent got rockets? Think, think.. Remove encounters like BoS, unity patrols, remainds of master army and what? there is no more ammo for our altilery squad! I can hear you screaming "oh noooo! bg would be hitted nooo! thats a stupid idea!". No pain no gain bastards...
People are frustrated becouse of their mighty builds that are supossed to "rock'n'roll" but insted are smashed by a mutant merc leader. However, their cost much, the loss means -120k just like that. just like that, just lag, just get pked, just respawm in wrong points, just go near navarro adn lost ur merc in bugged map... You think that it is easy to obtain such army adn keep them healthy? Try!
Dont like merc army? cut their ammo, lower their sequence, perception, make them obtainable due quests but for fucking sake do not remove them from the game just becouse some trolls cant think about other way to solve this problem than deleting them.*
*sorry for my english, it was some time since i was writting.
Dr. Parchir:
--- Quote from: JovankaB on February 07, 2011, 04:02:48 PM ---So what, mutants don't respawn. As long as the seller is disabled gangs will be very careful with using them in battles.
Players tend to hoard goods which can't be replaced easily.
--- End quote ---
or just they will start buying human bg mercs
Abaddon Raptus:
Return old drugs
And mercs will sux
xD xD
Slaver Snipe:
--- Quote from: Doctor Eex on February 07, 2011, 02:20:26 PM ---Yes, I got your idea, but mercs are gun meat anyway. They are so EASY to lose. They will not worth efforts.
Sound very reasonable. More HP - less total team gunpower.
--- End quote ---
If most people believe they are not worth the effort then there will be no more abusing them like now, thus problem fixed, disabling all mercs is a terrible idea for those that actually enjoy being a merc leader and don't just use it as an alt for TC
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