Other > Suggestions

Mineral gathering cooldown variation

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borse:
Idea: Make gathering cooldown vary depending on STRENGTH.

Details: Be able to mine almost full weight capacity. 10 str char would be able to mine almost 70-80 in weight of minerals, where as a 3-4 str char would only be able to mine 30 in weight capacity. This would be achieved by the time you reach the 20 minute cooldown.

Pros: Players would be able to impact the economy more with crafting chars.
Solo crafters would be more productive, more common build.

Cons: Factions would benefit far too greatly from being able to gather mass amounts of minerals.
Inflation from faction crafting alts might go against the economic plans/general game plans of devs.

Compromise: Could make the change in the amount able to be gathered in a 20 minute cooldown period to a less extreme amount. Allowing a minor boost to faction crafting and solo crafting alike.

Please post constructive criticisms/your ideas below.

Sarakin:
Bad idea, promotes 10 STR miner alts, cripples loners.

avv:

--- Quote from: Sarakin on February 03, 2011, 10:19:45 PM ---Bad idea, promotes 10 STR miner alts, cripples loners.

--- End quote ---

Exactly. Encouraging any kind of minmaxing stats encourages only alting at this moment.

OskaRus:
othervise whole cooldown idea is broken and now highly abused by proxying. (easily posssible to mine 140+ HQ ores in half an hour by one real man.)

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