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We need a better crafting system to support player driven economy!

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Michaelh139:

--- Quote from: avv on February 04, 2011, 09:25:56 AM ---Worst blockade to p2p trade are alts. It's easier and faster to just craft everything with your alternative character than find a suitable player trader and arrange a meeting.
--- End quote ---
Exactly... :C

--- Quote ---So what? When it comes to player to player trade, of course we want the best and easiest method to exchange goods.

--- End quote ---
Fact is, the current trading system in general, (arranging a meeting, taking a risk with your buyer, [guy might keel youu] and other dangers to it) is very fallout-like, I love it.  Dark, almost mysterious, dangerous.

"you want a new gun eh?"
"Yeah, got some business to take care of."
"well just meet me outside of town and I'll have your gun."
"deal"
"pow"

avv:

--- Quote from: Michaelh139 on February 04, 2011, 02:43:37 PM ---Fact is, the current trading system in general, (arranging a meeting, taking a risk with your buyer, [guy might keel youu] and other dangers to it) is very fallout-like, I love it.  Dark, almost mysterious, dangerous.

"you want a new gun eh?"
"Yeah, got some business to take care of."
"well just meet me outside of town and I'll have your gun."
"deal"
"pow"

--- End quote ---

Maybe, but this also leads to alting. Players rather powerplay than than feel cool falloutish wibes.
So guess the best choice for p2p trade is alt-free, falloutish but still easy to access. Falloutish can be achieved in many ways. To some certain interfaces and sounds make falloutish.

Ox-Skull:
The main problem is, u cant tell if the guy ur dealing with is some murdering raider.

While this isnt WoW, maybe it should be (in some ways), cuz if the Harshness keeps up, the player count will go down.
There is already enough harshness.

I meet new players, and all they tell me is, I die alot.
This will not keep them playing if they are dying over and over again.

Ive been playin long enough to avoid these issues of dying, didnt die for 3 weeks since wipe.
sooner or later only the PvPers will be remain.

If u cant reply with a decent response to this post, THEN SHUT UP.

P.S. i eagerly await the wipe, for the new Tier 3 crafting system.

C.J.Smiths:
As many peoples whos can't dot more then just trolling, i will say "Suffer!". But it wil ruin game, some day, and this game became another shooter. and may be even with 3D.

P2P realtions must be the main point of economy system, and trading with merchants role should be lowered, as also farming role. For now crafting 7.62 ammo and MFC are nonce. I am dnt sure that you can find at least ONE player whos still craft it. But crazy requirements (special places) still here. Whos crafting assault rifles today? Noone. Whos crafting 10mm smg? Noone. I can ask such questions many times, but always here will be only one answer - NOONE. Does it cool?

Crafting system should be reworked, an most items should be rebalanced on their prices and availability. Here all items should be usable and MOST craftable. Decrease the farming role, else it will be "whos cares what are you can craft if i got mass caps and i can buy it?". Interest in banks SHOULD be reworked.

And one more word: pistol, which shots as sniper rifle is a noncense, even it came from Fallout 2. Yes, i am about Gauss Pistol. Its ranged should be lowered to 35-40.

Thanks for reading.

John Ryder:
Maybe just remove merchants and let players set their own shops? Hire a merc, put stuff on him, set prices and he will work like a vendor, making money for his owner.

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