Other > Suggestions
Pyromaniac
Wilks:
I post a little suggestion about the perk "Pyromaniac". On The Vault and the french wiki, Pyromaniac add only +5 damage with fire weapon (so just flamer) and I want to make a build for FIRE ! But this perk sux ! It would be very funny if we were able to take it several times and if it give more damages (+15-20) each time ?
If it's wrong, somebody know what is the bonus of Pyromaniac on 2238 ?
Link : http://fallout.wikia.com/wiki/Pyromaniac ; http://www.fallout-3.com/wiki/Perks::2238
Sarakin:
Some perks should be taken countless times, such as above mentioned pyromaniac. It would create interesting, fun characters that are certainly not overpowered.
Perks that I have in mind are : Pyromaniac, Bonus HtH damage, Earlier sequence, Faster healing, Healer, Swift learner, Educated, More critical, Dodger, Snake eater, Rad resistance and some lesser +skills perks.
wezu:
-20%DR
Alvarez:
A Pyro build would perhaps need some Throwing tagged for some ranged Molotov damage, since there won't be Incinerators or incediary missiles in 2238.(at least not now)
Slaver Snipe:
I'm actually kind of curious of its like the living anatomy perk where its +5 afterwards? If it was, might be fun if they switched molotov to fire so i can spam +10 dmg molotovs ;D
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