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Author Topic: Crippling hands  (Read 1692 times)

Crippling hands
« on: February 03, 2011, 12:13:53 pm »

Increase ST requirement for two handed weapon to x2 if you have one hand crippled and x3 if both hands crippled.
Increase ST requirement for one handed weapon to x2 if you have both hands crippled.
Example: So you need 12 ST to operate LSW properly with crippled hand, it's -100% to hit if you have 7 ST.
It'll make BGer/sniper balance a bit more better for BGer.
Strange 10 ST builds (8 + buffout) will almost ignore crippled hand with two handed weapons.
With weapon handling perk they will totally negate it for laser/plasma rifle/lsw if they have atleast (7 ST + buffout)/9 ST + weapon handling, and almost negate for miniguns with (8 ST + buffout)/10 ST + weapon handling by having only -20% to hit. So sniper will need to cripple 2nd hand to make them useless.

*Bruiser trait can be changed to remove 2 ST from every weapon requirement also in cost of 2 AP.
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avv

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Re: Crippling hands
« Reply #1 on: February 03, 2011, 12:34:59 pm »

Problem is that crippler can't tell what he is up against. Cripple wrong place, get killed. Same problem is currently with stonewall.
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arathhunter

  • Arath =Gray Rock Village Leader= -Canadian Drow-
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Re: Crippling hands
« Reply #2 on: February 05, 2011, 04:18:10 am »

Problem is that crippler can't tell what he is up against. Cripple wrong place, get killed. Same problem is currently with stonewall.

leap of faith? i dont know, how do you know what type of sniper a guy is intell its happend?
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avv

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Re: Crippling hands
« Reply #3 on: February 05, 2011, 11:26:42 am »

leap of faith? i dont know, how do you know what type of sniper a guy is intell its happend?

Instead of leap of faith I'll just shoot eyes or head.
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Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: Crippling hands
« Reply #4 on: February 05, 2011, 01:44:08 pm »

Hey, good idea.
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LagMaster

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Re: Crippling hands
« Reply #5 on: February 06, 2011, 11:01:51 am »

yeah, this is a good ideea, but what about the one-handed traint? it says that "one of your hand is more dominant" not "you act better when using one of your hands" so what happens if we cripple the "good hand"?
sugestion to be added: make 2 perks: right-handed and left-handed
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Re: Crippling hands
« Reply #6 on: February 06, 2011, 11:38:39 am »

yeah, this is a good ideea, but what about the one-handed traint? it says that "one of your hand is more dominant" not "you act better when using one of your hands" so what happens if we cripple the "good hand"?
sugestion to be added: make 2 perks: right-handed and left-handed
This trait created to give little boost for character in single player game who decided to use only one-handed weapons, prolly this is speech+science+repair+lockpick characters, this trait will give additional 20% to SG/EW skill allowing using only pistols.
Here it unchanged, and it's not neccessary, pistols are weaker than rifles (except for gauss pistol of couse), so if you want to use them, you'll get a bonus of +20% for limiting yourself. But again, this is not a "trait", because if you're not going to use 2 handed weapons anyway, you won't suffer anything, so it's 1st level perk for gunslingers.
One hander trait can be changed that one of your hands is really dominant, so 2 handed weapons require x1.3 more ST to operate properly, but you ignore 1 crippled hand effect, so you still need x1.3 more ST, and the same x3 ST if both hands crippled, because you operate 2 handed weapons with one hand, it's weaker than two hands together, but because of trait it's still strong and you don't use your 2nd hand. This way this trait will be always active, because this is a trait, not a perk. So you trade permanent ST penalty that much less than with 1 hand crippled to weapon requirements, but you won't have any penalties with 1 hand crippled.
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