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Author Topic: Crafting overhaul  (Read 1298 times)

kraskish

  • Chars: Perforator & Penetrator =D
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Crafting overhaul
« on: February 01, 2011, 03:11:46 pm »

1) remove profession %stat requirement,

2) profession levels are not bought - they're acquired via crafting, e.g.:

ARMOR:
Primary tutor: Smiley
Quest: Bring 100 gecko skins. Award: Armor lvl 1

level 1 - leather jacket
experience for lvl 2 1000; (experience just like char experience)
exp per item: 5

level 5 - Combat leather jacket
exp per item 10

level 10 - leather armor
exp per item 20

Level 20 - leather armor mk 2

...
...
Level 50 etc BA


3) As stated above - craft experience levels correspond to player levels

4) current profession levels should be changed to play other role - alt blocking:

Player lvl 1-10 - can craft profession lvl 1 items - Novice
Player lvl 11-15 - can craft profession lvl 2 items - Artisan
Player lvl 16-21 - can craft profession lvl 3 items - Master
(Only after getting profession lvls from crafting)

5)Crafting levels should be displayed in PipBoy.

6) Limit of profession fields - now you can have 4 level 1 professions max - my idea 3 max (3 lvl 50 or whatever - could be changed ofc)

7) Crafting is taught by player onto players:
- Artisan can train Novice
-Master can train Artisan

Requires some context window. Maybe if profession lvl were to be bought the passing knowledge would be free.

8)The higher level of the craft, the smaller cooldown for lower lvl items
 (ex. Master makes LJ 2x faster than Novice - cooldown-wise)

9) introduce items for fixed price at NPCs or market and make some crafts NOT tradeable on NPCs (optional)
- more player to player interaction

10) A label of craftsman displayed in inventory item info (optional)

11) ALTERNATIVE IDEA - After pressing 'Fix' button instead of cooldown you see "craft %" or "Leather jacket %"
a) If its possible you would lose materials at workbench and have to kill mobs for workload (hidden). More WL is acquired from tougher critters or common for all?
b)You lose materials at workbench and cooldown is displayed. After reaching the end the item is put into your inventory (yeah unfalloutish :P)

12) crafted items have a chance to get " + ".

 Not seriously but some items are better or worse than others (not like in German war factory) there should be 3 levels of craft results:
- low quality/torn/dusty/broken (ex Broken Armor  ;D) - lower stats than normal
-normal (no additional label) - normal stats
-superior/best/Good? (Good BA  8)) - better stats
This should also apply to farmed equipment lol


I think its better system that it is now which is based on cash and waiting. I fear that there are not enough items to make it level-wise. Also this could be some alt-blocking feature. You could have a character you like to play and you would be able to craft everything. Less alts, more 1 char gameplay. Also max 3 professions could be disabled... I mean every human is capable to learn many things so... why not? The person willing to max out everything would need to be seriously no-life to do it (levels should be adjusted so it should take really long)


 Post comments please
« Last Edit: February 01, 2011, 03:21:06 pm by kraskish »
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Chars: Perforator, Penetrator Leaderator
Re: Crafting overhaul
« Reply #1 on: February 01, 2011, 10:56:24 pm »

Maybe when any char could have separate levels in all profesions Alts might start to become obsolete. Anyway i like the ultima online crafting style but i dont think we can ever get so big overhaul on theme like is crafting.
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Re: Crafting overhaul
« Reply #2 on: February 02, 2011, 05:55:15 am »

I'll give a +1 to the different levels of item quality, that way it'd give us a reason to craft even low tier stuff, since a high quality tommy gun might just do twice the damage as a crappy 10mm SMG each burst. if it doesn't jam.

-Ulrek-
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runboy93

  • 'Insanity'
    • MyAnimelist Profile
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Re: Crafting overhaul
« Reply #3 on: February 02, 2011, 08:10:03 am »

Yeah +1 for this suggestion.
There should be levels when you can get professions.

avv

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Re: Crafting overhaul
« Reply #4 on: February 02, 2011, 11:27:49 am »

There's gonna be changes to crafting anyway, let's see how its gonna turn out. But I like quality levels aswell. Problem with them would be, however that such items can't be made stackable.
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