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Player-driven faction bases - discussion

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Wichura:

--- Quote from: Lexx on February 02, 2011, 11:58:51 AM ---But this doesn't matter now anyway, as all the shit will be reworked some day.
--- End quote ---
Maybe it's good to know what people think about "all this shit", just in case.
Or not?

--- Quote from: avv on February 02, 2011, 03:50:39 PM ---What's the point of containers anyway? You can just scatter everything on the ground and there's not even carrying capacity there.
--- End quote ---
What about stackable items, like raw materials, ammo or tools? It's simply comfortable to keep your stuff in some order.

--- Quote from: avv on February 02, 2011, 03:50:39 PM ---Resources should be gathered in places where there's a risk of losing resources too.

--- End quote ---
Should we get rid of guarded LQ resource mines then? Sure, base could be just a huge "locker", without even a workbench, but then price should be lowered.

Surf:

--- Quote ---Bunker base
It's amazing, outstanding, large-as-hell, well equipped, kick-ass-climate, resources-rich ... most useless base I know. Price isn't a problem here, sooner or later every organised group of players is able to gather 500k caps.

Location
--- End quote ---

Each feature (should have) has upsides and downsides. Upsides are obvious on the bunker base, "downside" is the more remote location of the bunker. It is fine.

avv:

--- Quote from: Wichura on February 02, 2011, 04:49:45 PM ---What about stackable items, like raw materials, ammo or tools? It's simply comfortable to keep your stuff in some order.
--- End quote ---

My point was that there's no penalty for keeping items on ground and it's hardly problematic to keep items in order even then. So the question is why do the containers cost more money when the real pros when it comes to base are accessability to workbench and faction panel and visibility.
If you think about it, the best base would be an empty area where workbench and all other interactions were right next to you after entering.


--- Quote from: Wichura on February 02, 2011, 04:49:45 PM ---Should we get rid of guarded LQ resource mines then? Sure, base could be just a huge "locker", without even a workbench, but then price should be lowered.
--- End quote ---

Guarded mines are still unsafe because you have to travel there. Surely they are pretty secure but their output of resources isn't particularly amazing either.

LagMaster:
about the san-fran base, i think of 2 posibilities:
1. make it via a San Fran quest(SF is wa8 out the player interests for PvP and the encounters are to hard fpr loners)the quest shoud be easier(Wichura, you can make some sort of office building base, like the building used at Hinkley Warzone map)
2. add a new place to buy bases, like scavengers(they shoud know some good places for bases)


and also my sugestion: make the provate mine a base, why to give 75k caps for a place where only you can see it, not even your friends or alts

Alvarez:
What about city ruin base, a mall or metro station, for example?

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