Other > Suggestions

Buff up unarmed and melee buids in TB and RT by giving them special perks-update

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wezu:
Melee and unarmed would be fine if silent death perk would work.

It would be nice for pvp, even tc if a player could sneak in and kill a lone enemy. But in the open a hth fighter should loose to any gunner.

avv:

--- Quote from: wezu on February 03, 2011, 12:30:37 PM ---Melee and unarmed would be fine if silent death perk would work.

It would be nice for pvp, even tc if a player could sneak in and kill a lone enemy. But in the open a hth fighter should loose to any gunner.

--- End quote ---

I agree, the power of unarmed should lie in stealth but with current line of sight it's going to be problematic.

RavenousRat:

--- Quote from: Michaelh139 on February 03, 2011, 03:50:29 AM ---No, Two reasons...

1.  cops use shotguns because they often go through corridors and can make quick work of a target who jumps in your way to shoot because he doesn't have to aim, just shoot in that direction.  (Situation that happens ALOT in fonline, we just need to utilize it, like making each hex of distance affect damage output/overall burst accuracy)  Very similar to melee/unarmed, but no cop or swat uses this unless he loses his gun or the enemy is simply too close.

2.  Unarmed and melee are situational because thats when you don't have a gun, in fonline, chances are you got your arm fucked up by a sniper and can't doc it, so you have two choices if you plan on still fighting, if they're available, grab a melee or start beatin his ass if you can get close enough.  (We need more skillpoints btw;  but its not like there can't be builds specialized that wouldn't be effective in these situations, kinda like spec op troops on stand-by behind, but these things need a boosting, such as auto run all the way to hit, damage upgrades, and more ways to defend against damage/aims crits.

And, oh, what do you know, number 2 is being developed right now...  now we just need to work on number 1

--- End quote ---
Melee is used when you have to reload your gun, but your enemy is near, so instead of removing clip from your rifle, getting another clip from your belt and then put it in your rifle and reload, it's easier to get a knife and jump on your enemy, because you can't wear much weapons with you really, but reloading in Fallout and FOnline plays minor role and much faster than shooting, also it's easier to take another gun if it's neccessary than a knife. Having only melee will never be a good idea, even in close quarters there're many firearms that are better than melee, so it should be as 2nd combat skill, but again, it's better to reload because it's fast here, or carry other gun.

Doctor Eex:
Who those who don't get it - THE WHOLE IDEA has nothing to do so-called "REALIZM"
Because  F universe has nothing to do with it.
You play a bluesuit, who stands and looks epic.

Let us remember Chuck Norris for example. He can kill a mini-gunner.
Unarmed and melee should act as extremely deadly masters of fight like in the movies.

Imagine unarmed with 65% max chance hit running towards to minigunner. Miniguner burst, and unarmed has 35% chance to remain intact. Why? Because he's perfectly mastered to control his body, he makes somersaults and other evasive maneuvres. Yes we don't have such animation, but still can imagine.

avv:

--- Quote from: Doctor Eex on February 03, 2011, 12:51:14 PM ---Imagine unarmed with 65% max chance hit running towards to minigunner. Miniguner burst, and unarmed has 35% chance to remain intact. Why? Because he's perfectly mastered to control his body, he makes somersaults and other evasive maneuvres. Yes we don't have such animation, but still can imagine.
--- End quote ---

That would ruin pvp for life. Ninjas doing roundhouse kicks and phazing in and out like in DragonballZ would be awful immersion breaker for wasteland themed game. Why you could dodge bullets in Fallout 2? Because you played as the Chosen One who was pretty badass in every way. In fonline we play as regular wastelanders.

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