Other > Suggestions

Buff up unarmed and melee buids in TB and RT by giving them special perks-update

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Michaelh139:
Melee, shotguns, unarmed are situational weapons/combat style.  Of course they shouldn't be better than or equal to a minigun or a sniper rifle, but they should WORK to some extent if thats all ya got.  You should at least get the chance to utilize it.

drypoothe:

--- Quote from: Rascal on February 02, 2011, 09:16:18 AM ---big no to the whole idea! Just think about it unarmed and melee have to be much worst than any distance weapon - its just logical! Technology gives u big advantage and thats how its should remain. Compare guy with minigun and guy with bear hands - who do u think should win ?  - there is no question about it. Keep it real guys.

--- End quote ---


guys like you with the whole "realism!!" idea seem to make some really bad points

Just think about it, people in the game can take 40 bullets like it's no big deal

vilaz:

--- Quote from: Michaelh139 on February 02, 2011, 11:19:38 PM ---Melee, shotguns, unarmed are situational weapons/combat style.  Of course they shouldn't be better than or equal to a minigun or a sniper rifle, but they should WORK to some extent if thats all ya got.  You should at least get the chance to utilize it.

--- End quote ---

how situational are those weapon if you never use them? hey here is idea let's remove them. No more hth 'cus its useless, no more melee 'cus it's uneffective etc.

Michaelh139:

--- Quote from: vilaz on February 03, 2011, 12:17:08 AM ---how situational are those weapon if you never use them? hey here is idea let's remove them. No more hth 'cus its useless, no more melee 'cus it's uneffective etc.

--- End quote ---
No, Two reasons...

1.  cops use shotguns because they often go through corridors and can make quick work of a target who jumps in your way to shoot because he doesn't have to aim, just shoot in that direction.  (Situation that happens ALOT in fonline, we just need to utilize it, like making each hex of distance affect damage output/overall burst accuracy)  Very similar to melee/unarmed, but no cop or swat uses this unless he loses his gun or the enemy is simply too close.

2.  Unarmed and melee are situational because thats when you don't have a gun, in fonline, chances are you got your arm fucked up by a sniper and can't doc it, so you have two choices if you plan on still fighting, if they're available, grab a melee or start beatin his ass if you can get close enough.  (We need more skillpoints btw;  but its not like there can't be builds specialized that wouldn't be effective in these situations, kinda like spec op troops on stand-by behind, but these things need a boosting, such as auto run all the way to hit, damage upgrades, and more ways to defend against damage/aims crits.

And, oh, what do you know, number 2 is being developed right now...  now we just need to work on number 1

vilaz:

--- Quote from: Michaelh139 on February 03, 2011, 03:50:29 AM ---No, Two reasons...

1.  cops use shotguns because they often go through corridors and can make quick work of a target who jumps in your way to shoot because he doesn't have to aim, just shoot in that direction.  (Situation that happens ALOT in fonline, we just need to utilize it, like making each hex of distance affect damage output/overall burst accuracy)  Very similar to melee/unarmed, but no cop or swat uses this unless he loses his gun or the enemy is simply too close.

2.  Unarmed and melee are situational because thats when you don't have a gun, in fonline, chances are you got your arm fucked up by a sniper and can't doc it, so you have two choices if you plan on still fighting, if they're available, grab a melee or start beatin his ass if you can get close enough.  (We need more skillpoints btw;  but its not like there can't be builds specialized that wouldn't be effective in these situations, kinda like spec op troops on stand-by behind, but these things need a boosting, such as auto run all the way to hit, damage upgrades, and more ways to defend against damage/aims crits.

And, oh, what do you know, number 2 is being developed right now...  now we just need to work on number 1

--- End quote ---

I agree.

...but :>

Number 2 is being developed right now so we gone see how it will work out. From what I heard it was supposed to be balance between crafting and fighting to make every character kind of hybrid. I don't know how would work with two different combat styles. Yeah we will just see and then discuss it over.

Number 1 would be just beautiful. I still can't understand how minigun can be most effective on 1hex. There actually should'nt be any way to use it on 1hex... following this thought yes it is really good suggestion. Fighting should be based on this.

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